Other interesting notes:
1. MT stands for Multi-Target, Multi-Threaded, Meta Tools engine.
2. Dead Rising scenes render about 4M polys, and Lost Planet scenes max out at about 3M. This is because of the demanding number of particles needed for Lost Planet. They said that drawing bleeding zombies is technologically much easier than creating a rich organic world filled with smoke, fire, and snow.
3. They are very proud of the techniques they been able to employ to get a tremendous amount of good looking particle effects on screen without causing slowdown. They said that utilizing the Xbox 360 EDRAM for certain screen effects gives them great speed without hurting frame rate. They said that this EDRAM, along with learning to properly use the multithreaded processors, are the two "tricks to making Xbox 360 games run well".
4. They also mention that although their MT engine is being launched with Dead Rising and Lost Planet on Xbox 360, next it will be used for the PS3 title Devil May Cry 4, and then they plan a Xbox 360/PS3 multiplatform game next, Resident Evil 5.