Capcom's Deep Down

Discussion in 'Console Gaming' started by L. Scofield, Feb 21, 2013.

  1. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,277
    Likes Received:
    2,257
  2. Billy Idol

    Legend Veteran

    Joined:
    Mar 17, 2009
    Messages:
    6,029
    Likes Received:
    872
    Location:
    Europe
    I don't like the style at all. Meh.
     
  3. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    12,730
    Likes Received:
    2,988
    Looks very nice but certainly not in the same league as what they showed initially. Textures and geometry appear simple.
     
  4. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,277
    Likes Received:
    2,257
    It looks same or better than what they have showed on TGS 2013. IMO, game still looks great.

    Now... that Phanta Rhei tech demo from Playstation Meeting 2013. Some project like that still needs to happen, and not to be made by Capcom "mobile team".
     
  5. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    14,641
    Likes Received:
    6,664
  6. Cjail

    Cjail Fool
    Veteran

    Joined:
    Feb 1, 2013
    Messages:
    2,027
    Likes Received:
    210
    The character movement is not very fluid and "natural" IMO.
     
  7. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,277
    Likes Received:
    2,257
    It's a videogame. 99.999% of them don't have neither fluid or natural movement. What they have shown for DD is more than fine for a tactical RPG.
     
  8. Cjail

    Cjail Fool
    Veteran

    Joined:
    Feb 1, 2013
    Messages:
    2,027
    Likes Received:
    210
    I have see many games with more fluid and natural animation.
    FF XV, to stay in the same genere, but also and AC: Unity, Shadow of Mordor, or Quantum Break have more fluid and natural animations IMO.
    If I had to guess I would say that animations are not natural and fluid because the character's torso always face the same direction of the camera.

    P.S.
    BTW more and more developers noways use motion-capture precisely to achieve more fluid and and natural animation, albeit with some limitations, so I would say that very unnatural animations are not the norm,at least in AA and AAA games.
     
    #548 Cjail, Aug 30, 2014
    Last edited by a moderator: Aug 30, 2014
  9. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    12,730
    Likes Received:
    2,988
    I think you have answered your own question. ;)
     
  10. RudeCurve

    Banned

    Joined:
    Jun 1, 2008
    Messages:
    2,831
    Likes Received:
    0
    Have they fixed the "repetitive attack animations" of the enemies and characters? Or is it still the same poke, jab, poke, jab?
     
  11. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,277
    Likes Received:
    2,257
  12. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,399
    Likes Received:
    9,096
    That looks seriously impressive
     
  13. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Aw... look at the teddy bears ! Come to papa... [grind sword]
     
  14. Billy Idol

    Legend Veteran

    Joined:
    Mar 17, 2009
    Messages:
    6,029
    Likes Received:
    872
    Location:
    Europe
    Tec looks nice but the art...the monster design just gives me nothing...no reaction, can't put my finger on it?!?
     
  15. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,399
    Likes Received:
    9,096
    It looks good but these days very rarely we see a new design that makes us go wow. I think we've seen it all!
     
  16. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    It's pretty rare to stumble upon a Giger or McQuarrie or Mead whose work isn't obviously derivative.

    Especially today when every artist starts with a google search to build an inspiration sheet of reference images. And most of the time that artist has also grown up on the same stuff - comics, movies, classical art etc. - that you've seen all your life as well.
    So even if another of those design geniuses was born nowadays, he/she would have to live and learn in isolation to remain unspoiled ;)
     
  17. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,025
    Likes Received:
    2,377
    Fnal fantasy games can make their enemies/summon/stuff super familiar yet new. But in deep down, the giant rat/bear-thing looks new but i dont get any "impact". Its like..., "Yeah it is a Bearat, so what?"
    the modern and old environment, and the armor also did not help bringing freshness.

    btw that knight bring halogen lamp or something? That classic-lamp should not have bright white and stable light. it should be yellow-ish and flicker-flutter after a while. Then you need to "pump it". (this classic lamp is still commonly used by food peddlers that goes around town in my country)

    hmm now i remember shaking dualshock4 in TLOU haha :D
     
  18. RudeCurve

    Banned

    Joined:
    Jun 1, 2008
    Messages:
    2,831
    Likes Received:
    0
    Agreed that the enemies don't look too amazing for a dungeon crawler. Also it seems they've been showing the same enemies over and over again. I'm beginning to wonder if the game has more than 3 enemy types total....:???:
     
  19. L. Scofield

    Veteran

    Joined:
    Mar 28, 2007
    Messages:
    2,559
    Likes Received:
    323
  20. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    12,730
    Likes Received:
    2,988
    Just wondering....what happened to this game?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...