ken_masters
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What do u think? it's capable to get an equal of Xbox version?
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The Wii (and GameCube) CPUs are out of order, not in order.It would be possible to do, but might not look as good, though that would depend on whether it's a port (like the Xbox version was) or they rewrite large portions of the code to optimise it for Wii.
I don't think the Wii's 'Hollywood' GPU is as good as the NV2A, it doesn't have programmable shaders, so the normal mapping extensively used in Doom 3 would be harder to replicate.
And though they have similar clock speeds, the Xbox CPU has Out of Order execution compared to the In Order execution on the Wii CPU.
The Wii (and GameCube) CPUs are out of order, not in order.
PowerPC is just an ISA, like x86. It's a very different chip from the cores on the PS3 and 360.Isn't it a Power PC core, like the ones in the PS3 and 360 which are both in order processors?.
PowerPC is just an ISA, like x86. It's a very different chip from the cores on the PS3 and 360.
The GameCube and Wii CPUs are both derived from the PowerPC 750 series of chips. More commonly known as the "G3", which Apple used for a while. They are out-of-order execution cores.
The only real challenge would be the normal mapping. Few know the extent by which the effect can be used in games, in this case such that every single object and surface uses it.
What do u think? it's capable to get an equal of Xbox version?
Correct me if I'm wrong, but Doom 3's look and mood was by in whole a product of ID's innovative stencil shadow technique. The Wii's already limited fillrate would be largely consumed just trying to render the shadows alone in this game.
The only real challenge would be the normal mapping. Few know the extent by which the effect can be used in games, in this case such that every single object and surface uses it.
Given Hollywood clock speeds alone Wii should have somewhat (really litle) more filrate, but I reacal that Factor 5 guy once said something about Wii´s great filrate, none know if it is just from the speed bump or not.
Far Cry looking bad is not an indication of the hardware's capabilities. Ubisoft has already confessed that the ill-conceived launch window ports were just rushed cash-ins.wii ports of xbox1 games never look as good as xbox version, like house of the dead 3, farcry, Ghost Squad (based on chihiro the xbox arcade board). Far cry and Ghost Squad looks horrible on the wii compare to the xbox, because they probably use alot of shaders.
Could Wii do a version of DOOM 3 ? Yes.
Would it look as good as the Xbox version? No and Yes. In some areas it would look worse, in some areas it would be better. The Xbox is better at shaders than Wii since Wii does not have true pixel shaders, but Wii does have slightly higher fillrate and overall better graphics bandwidth than Xbox, and significantly more RAM, about 50% more. Wii is not the ideal machine for Doom 3 but with clever programming, playing to Wii's architecture, it could be done.
I'm not sure, but Spiderman 2 should have used them (PS2 and XBox did).Statix said:Have we even seen one single Gamecube or Wii game that utilized dynamic stencil shadow-casting lights?
But it's not just a simple matter of stated performance specifications, is it? I know that the specific Nvidia chip inside the Xbox 1 had eccentricities to it that, if a developer were to specifically target and optimize for it, allowed the Xbox to achieve good performance with some advanced pixel and vertex shaders than a generic PC part of similar generation/line could pull off.I'm not sure, but Spiderman 2 should have used them (PS2 and XBox did).
At any rate, Wii has 1GPix of fill with eDram. If a 950MPix NV2a could do those shadows, so could Wii.