UK JOURNALIST #6
Why have you dropped the Lithtech engine after all these years? Is it not going to be used again?
KEVIN STEPHENS
It's technical. Basically we branched Lithtech away from Monolith and they have become a licensing arm called Touchdown - they renamed themselves - and so at some point around 2001 there was a migration of engineers from Lithtech back to Monolith. Some, not all. We reabsorbed those engineers and built the new technology, so for some time Monolith has been building what's called the Lithtech engine. The F.E.A.R engine was a bigger departure because we rewrote so much of it, but there are things in there that are Lithtech.
UK JOURNALIST #6
Are you calling it the F.E.A.R engine?
KEVIN STEPHENS
We call it the F.E.A.R engine, but I actually don't like to use the term 'engine' because I don't think that's broad enough; I call it the F.E.A.R technology because it includes all the tools, game code, etc. Usually when people talk about the engine they're actually talking about the renderer, which is 10 per cent of the code base and is just what people like to talk about. And, actually, with newer renderers it's becoming smaller. So I personally don't like to focus on that. But as far as the name goes, if Touchdown licenses the technology they can call it whatever they want; I think they'll call it the F.E.A.R technology but we don't have control.
UK JOURNALIST #6
This is just the start then. We're going to see it appear in more games and so on.
KEVIN STEPHENS
It could. Monolith doesn't control that. We have a deal with Touchdown Entertainment and they can license the technology if they choose to. I'm pretty sure there'll be interest.