I haven't looked at detailed low-level Ram specs in ages, but ultimately they are irellevant to the application-level, if I have to wait "x" nanoseconds for a cache miss, it doesn't make much difference if it's the ram chip or something else that makes me wait, it's a hw problem either way
What I see is the end-latency, and history has shown ram often doesn't contribute the major part of it.
In case of N64/early Intel stuff it was obviously an implementation issue. On PS2(which IIRC uses the same chips as many of those early intels), cache miss latency was a bit faster then contemporary SDR/DDR variants (somewhere in the range of 100-200ns, with PS2 RDR a bit closer to the 100 then others).
On that note - as we moved to 360/PS3, the latency stayed more or less the same - it just seems godawful slow because CPUs are clocked 10x higher.