Inuhanyou
Veteran
I don't think a thread like this was made before, but i'm pretty curious about it.
Based on the specs we have of Orbis and Durango, it seems we will be a pretty good upgrade of ram, along with GPU power and CPU power.
On the subject however, i've heard many people saying that these two future consoles would not match or even get close to the level of graphical fidelity seen by high end PC ports of games today.
I generally disagreed with that notion, but started thinking about it again after NFS Most Wanted's Wii U version was revealed to be enhanced by the PC version's high resolution textures and assets with help from the added 1GB of ram, hence becoming by far the best console version visually with supposedly extremely minimal work from Criterion(they said they just "flipped a switch").
My question is basically this, going into next gen, can much higher resolution assets for games substitute the need to push more polygons or more advanced rendering techniques, or is it an apples to oranges scenario?
Based on the specs we have of Orbis and Durango, it seems we will be a pretty good upgrade of ram, along with GPU power and CPU power.
On the subject however, i've heard many people saying that these two future consoles would not match or even get close to the level of graphical fidelity seen by high end PC ports of games today.
I generally disagreed with that notion, but started thinking about it again after NFS Most Wanted's Wii U version was revealed to be enhanced by the PC version's high resolution textures and assets with help from the added 1GB of ram, hence becoming by far the best console version visually with supposedly extremely minimal work from Criterion(they said they just "flipped a switch").
My question is basically this, going into next gen, can much higher resolution assets for games substitute the need to push more polygons or more advanced rendering techniques, or is it an apples to oranges scenario?