lip2lip said:from work done on movie scale cgi development, xbox aa will heavily assist with the archiving results of tiling. ps3 has 512 ram available for video, and does not need to tile. Because of the negative effect tiling causes on the xbox, I can see how 2x aa on ps3 would look equal to 4x aa on x360. This is just from the noticable effect of tiling video's requirements of aa for movie cgi. There is, ofcourse, no way not to tile the video on a cluster box.
AFAIK both PS3 and x360 have 512 MB available for everything. Ps3 does not have 512 available for video.
AFAI understand it tiling on x360 is internal to the edram... you wont see a visual disparity on screen
Finally aa on Ps3 is not supposed to be free where on x360 it basically is...