just_some_gamer
Newcomer
I remember reading that since RSX can read/write to main memory and indeed directly to CELL, that it was possible for CELL to perform post-render effects onto the RSX's output frame buffer.
Would it be possible to perform some kind of AA on CELL?
I appreciate this is very simplistic >> If we allocated a single SPE to the task and our resolution was 1920x1080p @ 60Hz @ 32bit colour – that’s potentially 100 cycles available per pixel in order to pull off some kind of "cleaning up".
Is the 256Kb of SPE cache enough to hold some kind of AA routine, and also a meaningful amount of streaming data from RSX?
Feel free to shoot this idea down if it’s a non starter, as I really don't know how AA actually works (lol) - just doing the whole "thinking out loud" thing...
On another note, if this is a non starter, what kinds of cool effects would be possible using an SPE to do some post-processing on the frame buffer?
Cheers.
Would it be possible to perform some kind of AA on CELL?
I appreciate this is very simplistic >> If we allocated a single SPE to the task and our resolution was 1920x1080p @ 60Hz @ 32bit colour – that’s potentially 100 cycles available per pixel in order to pull off some kind of "cleaning up".
Is the 256Kb of SPE cache enough to hold some kind of AA routine, and also a meaningful amount of streaming data from RSX?
Feel free to shoot this idea down if it’s a non starter, as I really don't know how AA actually works (lol) - just doing the whole "thinking out loud" thing...
On another note, if this is a non starter, what kinds of cool effects would be possible using an SPE to do some post-processing on the frame buffer?
Cheers.