Here's a little vertex instancing demo that I cooked up. It renders a hundred 11,000+ poly (~1.2 million polys) trees using both vertex instancing and burst rendering.
What I can't understand is why the burst rendering mode gives nearly twice the fps as the instancing mode on my Radeon 9600 PRO. Could there be a bug in the code?
I'd really appreciate it if you guys check it out and tell me what kinda framerates you get. The download is roughly 1.2 MB (contains source as well).
http://www.geocities.com/anidex/Instancing.zip
What I can't understand is why the burst rendering mode gives nearly twice the fps as the instancing mode on my Radeon 9600 PRO. Could there be a bug in the code?
I'd really appreciate it if you guys check it out and tell me what kinda framerates you get. The download is roughly 1.2 MB (contains source as well).
http://www.geocities.com/anidex/Instancing.zip