I like the name. However, I also support the motion of having games with two or more words in the title as long as one of the words is Edge.
"Edge of the Brink" sounds cool.
Then they'd have to pay for the trademark.
I like the name. However, I also support the motion of having games with two or more words in the title as long as one of the words is Edge.
"Edge of the Brink" sounds cool.
Then they'd have to pay for the trademark.
Why is the metallic floor texture in the first pic so low-res?
Seems that they have enough money to buy the right peoplePaul Wedgwood said:To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around. Luckily it's not my job to understand job systems: we just hire really talented people to solve it instead. We have Dean Calver who was lead programmer on Heavenly Sword as lead programmer on Brink. The art director that we hired, Olivier Leonardi, was the art director behind Prince of Persia [Two Thrones] and Rainbow Six Vegas. We got Tim Appleby back in 2007. He'd just finished Mass Effect; he was the guy who created Shepard and the aliens and stuff. He's our lead character artist...Even our level designer Neil Alphonso was the lead level designer on Killzone 2.
When will we see actual gameplay? Big names mean nothing but hype untill we see something.
At least I dare to suppose that Dean Calver keeps an eye on the ol' PS3 in this multi-platform project, which should be good for both of us :smile:
PS3 version = Xbox360 version
Yeah after Heavenly Sword results I expect great things now on the ps3 version
DeanoC said:Well any frame rate issues in HS are irrelevant to what nAo and Joker are discussing, HS is not bottlenecked by RSX nor SPUs most of the time.
So any framerate problems you see aren't caused by shaders, fill-rate or triangle counts but by game play system running on the PPU.