MMO's are still the fastest growing gaming segment out there.
Um, I should have qualified my statement with "subscription-based" in conjunction with MMO; all of the big (as in multiple-WoW big) MMOs seem to be driven by micropayments of some sort or another. That is not a model that appeals to me personally, I'd feel like I was constantly being nickled and dimed. Also, the temptation to pay to win would be overpowering for many people if such an option existed... I'm sure you've read horror stories about some kid charging hundreds, if not thousands of dollars' worth of Smurf strawberries or some shit like that to Mommy's credit card, for example.
Warcraft was never as big as Diablo. Imagine if they made a Diablo MMO? Or a StarCraft MMO?
I was never a very big warcraft fan, I never played any of the single-player campaigns before I started playing WoW, Diablo would have been a much more interesting world for a MMO for me, as I'd spent around four years in Sanctuary by the time WoW launched.
Warcraft does have the edge in that there exists orcs, elves, trolls and so on, while the Diablo universe is just a man's world (don't think demons and angels would be very good playable races...
)
...Then again, blizz has officially stated that titan is supposed to be a brand new universe, not based on any of their previous works - or so I seem to recall anyway. It's a possibility I'm mistaken of course.
They were still bugfixing and balancing Diablo 2 years and years after it launched, for example.
The latest patch for D2 came over around 11 years after the game launched, IIRC!
Pretty damn unmatched, really...
Starcraft is has also received the odd patch long long long after first release, I don't really keep track of that game but it wouldn't surprise me if Blizz has fixed odd bits and pieces of that game fairly recently, seeing how popular it still is in some markets...
*cough*korea
*ahem*