The licensed patents include FLIPQUAD anti-aliasing and PACKMAN texture compression, which are specifically designed to allow real-time 3D rendering in demanding wireless and embedded environments.
Ailuros said:I'm not even aware what PACKMAN stands for (I knew about FLIPQUAD/TRI because I had read the patent by Sony/Erricson and remembered immediately when I saw that BB is going to use the first). Could you elaborate what you mean?
SiBoy said:So I suppose whatever technology Bitboys had from the failed foray into desktop graphics wasn't terribly applicable in the mobile space.
Still, NEC licensing G34 straight away doesn't really make it look that way.
Nappe1 said:Bitboys Desktop parts has basically nothing to do with their mobile line up. Their ideas / technology behind these lineups is completely different.
SiBoy said:Nappe1 said:Bitboys Desktop parts has basically nothing to do with their mobile line up. Their ideas / technology behind these lineups is completely different.
Sounds like you are agreeing with me.
Just making the observation that when BB reinvented themselves in the mobile space (which could have meant they saw some leverage from their previous work in this new market), they instead had to buy the "ideas / technology" elsewhere.
This is more likely to be the new compression scheme that they've done - I don't think they have the overlapping blocks anymore.mboeller said:SThis will certainly mean that they also use the POOMA texturing system for (sort of) trilinear filtering, otherwise the PACKMAN texture compression would make no sense.
Simon F said:This is more likely to be the new compression scheme that they've done - I don't think they have the overlapping blocks anymore.mboeller said:SThis will certainly mean that they also use the POOMA texturing system for (sort of) trilinear filtering, otherwise the PACKMAN texture compression would make no sense.
Nappe1 said:PACKMAN isn't only texture compression they support.
DXT1 (which is S3TC, right?) is also supported by G32,G34 and G40, acording their product comparison chart.
http://www.bitboys.com/comparison.php
Simon F said:Nappe1 said:PACKMAN isn't only texture compression they support.
DXT1 (which is S3TC, right?) is also supported by G32,G34 and G40, acording their product comparison chart.
http://www.bitboys.com/comparison.php
Errr...odd... Oh perhaps S3TC may be in the HW but not enabled UNLESS the device manufacturer licenses it?
Nappe1 said:Again, BB is the first one supporting PACKMAN and FLIPQUAD, so that again is a bigger news than supporting several years old (already substandard status reached) DXT1.