I think my first direct reply to you is for your argument about EMBM as a fallback to DX8 PS.
I said a general statement of Shaders.
Incoming offers programmable features and offers EMBM, too.
They didn't have to use EMBM, but they did.
This is what I mean by offering a fall-back for existing EMBM hardware and yet newer generation EMBM hardware like in nVidia's G3/G4 products may offer more accurate EMBM due to their programmable features.
nVidia offers EMBM through their Shader features.... DirectX 7 hardware does not.
So, a developer may fall-back to an EMBM effect so more hardware( programmable and some DirectX 7 hardware
) can use this effect instead of just a DirectX 8 shader effect that a few can enjoy( programmable GPU's)
That is why I used Incoming as an example.
You defined my fall-back as,imho:
One part is writt'n with DirectX 8 shaders and this part writ'n with DirectX 8 shaders has a fall-back with EMBM for DirectX 7 EMBM hardware. That is not what I meant but I don't rule anything out.
<font size=-1>[ This Message was edited by: SirPauly on 2002-02-28 17:52 ]</font>