First, I said that it is not worth it to have EMBM in GF4 MX, is because someone said it is very important to have it, just in this thread.
I never said it was a very important feature to have in this product. To others it may be but without objective info... how would they know? I said the product was a nice choice. However, I raised points why EMBM shouldn't be downplayed so strongly because the product doesn't have EMBM.
There is a difference there.
That's the main reason I reply in this thread, because I don't agree with him.
What don't you agree with what I actually did say? If you actually ask me what I think of the GeForce4 MX, well, I would tell you later in this post.
Are there 40 + titles created by developers that offer EMBM?
Isn't a newer release title named; Incoming forces offer EMBM created by a developer?
Your views are noted and appreciated but what can you offer that makes these points I raised meaningless... and should just agree with the downplaying of EMBM in general by nVidia? The PR was aimed at me the consumer. Not you the developer.
Second, I don't care what NVIDIA said. That's not my point. I like DOT3 not because NVIDIA has it.
Take a step back and look at it as a consumer. Why does it have to be a pissing contest between Dot3 and EMBM? I enjoy products with Dot3. I enjoy products with EMBM. You don't seem to understand my points..... you want to talk 3d and the programming aspects -- yet responding in a review that was aimed at the consumer like me...... not a developer like you.
Actually I learnt about DOT3 from 3Dlabs first. Later when I read about EMBM, I found it is designed for a specific job (reflective bump mapping) and restrictive. So I like DOT3, and dislike EMBM.
Fine... that is your view but again doesn't dismiss the EMBM titles that exist and a nice title like Incoming forces.
It has nothing to do with NVIDIA, nor NVIDIA's PR.
Agreed, it seems to me a contest between Dot3 and EMBM. And not my point at all.
From my point of view, GF4 MX supporting four textures (without pixel shader) will be better than GF4 MX supporting EMBM.
My mind thinks this way..... it doesn't support EMBM.... and nVidia dowplayed EMBM too strongly considering the titles and the OTHER products that exist that support the hardware.
I respect your views on EMBM and Dot3... I don't have any problems with them.
Now this is what I think of the GeForce4 MX and just my opinion:
I think it is a fine product and not supporting programmable features and EMBM would be too expensive for nVidia to add here.
They are offering EMBM through their programmable shader feature as mentioned and it would cost too much for nVidia to offer this in this product and it's price range, imho.
EMBM is a nice feature but losing ground and is now part of Shaders in general. So nVidia offers the consumer nice speed, Accuview AA, and some other features with a solid price to make up for EMBM and programmability and if the consumer wants these features, well, they offer another line of GPU's.
Nice MX product, and nVidia and partners will price them right to sell.
My point is: EMBM was downplayed strongly because nVidia doesn't want the consumer to know that other products that are not programmable offer EMBM and want to offer an illusion the only way you can really enjoy correct EMBM in the few titles(so they claim) that support it is by buying a programmable GPU from nVidia. In other words make the point of EMBM in this product meaningless for the consumer and not even worth a thought to consider when considering this lower price range of GPU. That is what PR is for, imho.
<font size=-1>[ This Message was edited by: SirPauly on 2002-02-28 11:56 ]</font>