That screenshot is just showing lack of shadowing (shadow maps) from non-sun/dynamic light sources. Considering how many of these there are in BF3, that's hardly a surprise. Render shadow maps for all of these would slow the game to a crawl. Also every other game has this issue too... although some don't even have dynamic lights at all.
Ray tracing occlusion volumes is one "solution", but may not be the way forward here... it would be extremely slow for non-toy scenes, particularly the huge ones that Battlefield employs. And the samaritan solution doesn't really work well for dynamic scenes or objects.
Ray tracing occlusion volumes is one "solution", but may not be the way forward here... it would be extremely slow for non-toy scenes, particularly the huge ones that Battlefield employs. And the samaritan solution doesn't really work well for dynamic scenes or objects.
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