but on fences from angles it looks like there are moving wave patterns
When you enter that pipe he can see your legs but you still cant see him and its so dark in there that you can see shite till he opens fire. If someone's good enough and camps that spot there is not much you can do (lucky rocket might do the trick but after few deaths no one was willing to try).
It does work on DX10 hardware as well, just much less efficiently; i.e.the performance cost for enabling it on DX10 will be much higher than on DX11.Not that I'd be using it anyway on my GTX260. I'm actually surprised it works at all on DX10 hardware; doesn't it require compute shader functionality to work?
ok, I see...but there are still two ways into the metro station...you don't have to make it through the camper...take the other way and flank him!
Actually there are four entrance routes into the metro. The left tunnel is one, and the right tunnel has the left side of the train, the right side of the train and then the air vent (which when camped is pretty much 'out of order').
You can either flank or just outright ignore the air vent camper(s), but from time to time you see people running into it although there are piles of dead friendlies in front of them.