Battlefield 3 announced

There's no need for a standard API when it's all software, that's the (great) point! Games aren't licensing middleware or doing it themselves simply because the vast majority figure it's not worth it to their end users. This is a communications/user problem not a technical one. People simply need to emphasize their desire for better sound to developers more. There are zero technical barriers in the way here.

I have a sneaking suspicion this has to do with companies either erroneously or indifferently labeling audio as "post-production". So like if you were a graphics artist and you showed up to work on a game and the programmers said, "alright, we're done, just stick the textures in this dir and the models and animations in this one, and burn a cd when you're done," you would probably be a little concerned. But this is probably about the level of "sound design" most games receive, judging from the product. For example, I can load up numerous AAA shooters from the last year or two where bullet impacts sound the same irrespective of what they're colliding with.

I figure the current state of affairs is probably due to the industry's unhealthy obsession with graphics, but also the unhealthy and deranged obsession with emulating movie/TV productions.

OT: Anyone else getting pretty excited about this here game? I am. :D
 
I figure the current state of affairs is probably due to the industry's unhealthy obsession with graphics

Wait Wait, are you new here? it's because of the consoles I'll tell ya! :)

And now we have some direct comparison between the PC and the 360 version, it's really obvious why the current generation of consoles should do a Winehouse on us.
 
Wait Wait, are you new here? it's because of the consoles I'll tell ya! :)

And now we have some direct comparison between the PC and the 360 version, it's really obvious why the current generation of consoles should do a Winehouse on us.

Do we know what setting the PC footage is running? Recommended/medium, high, ultra?

If it's ultra and only super rigs (dual/tri SLI with 580GTX's) can run it smoothly, then it goes a long way to actually validating consoles.

The impression people end up with is "yeah, it can be better on the PC but you have to spend a ton for it!"

Really looking forward to the performance of the beta. It'll make for a very interesting discussion.
 
Somehow I doubt a 6950 will only be able to run it at medium, unless you game at 4MB maybe.

Typically with multiplatform releases, the PC version is fairly well optimized at lower (console) settings and horribly optimized at higher settings. See GTA4, Crysis 2, and many others. Hoping for BF3 to buck this trend.
 
What company card type are you using? I've got dual EVGA's, the 3gb models, and was thinking about OC'ing them with Precision. Also, do you use air cooling? How's the temp at that spec?

What sort of a case are you running? I read the 3 gb cards are much lomger so I was wondering if they'd fit my CM Stacker 830 case.
 
Yeah I have fairly high confidence in saying that a card like a 6950 should produce significantly superior visuals to the consoles, in resolution, filtering, shading quality, AA and more. It should do all of that at a higher frame rate as well.

If even midrange cards don't produce similar or better quality than the consoles we have an issue on PC that needs to be tracked down and fixed.
 
What sort of a case are you running? I read the 3 gb cards are much lomger so I was wondering if they'd fit my CM Stacker 830 case.


Antec Twelve Hundred V3. If you're talking about EVGA cards, which there's a chance you're not, the dimensions on both the 1.5 GB and the 3 GB cards are exactly the same.
 
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Do we know what setting the PC footage is running? Recommended/medium, high, ultra?

If it's ultra and only super rigs (dual/tri SLI with 580GTX's) can run it smoothly, then it goes a long way to actually validating consoles.

The impression people end up with is "yeah, it can be better on the PC but you have to spend a ton for it!"

Really looking forward to the performance of the beta. It'll make for a very interesting discussion.

I think we've moved a bit beyond the "it costs a fortune get better than console graphics" these days. There will be many levels of graphical quality in the pc version between maximum and conslole level. In fact id wager from the min specs and the power of pc gpus today that even minimum settings will be on par or better than the console versions. L And that level of performance is available at about the £70 price point these days.
 
Some news on the beta was released today:

2-3 GB beta client
Netcode is totally new
Battlelog can be updated without patching the game so we can get new stuff faster
No level limit @ beta
Caspian Border is not the biggest map (Hey now!)
Next 1-3 weeks will be talking about new maps
Auto heal on all vehicles after 10-15sec
Can't join as a squad if team is full so Battlelog groups don't get split
No weather + time changing in game
No jet bombs
Battlelog application for iPhone
You can use 3 screens if you have enough graphic power
E-sports is a focus for BF3
No comment for BattleRecorder
Battlelog will unlock beta on client so no keys for pre-order if you have origin order + Medal of Honor
Unlocks are for weapons not for classes. You can't unlock red dot on gun1 and use it on gun 2
Pre-load info will come in a few days
Metro got changed that' why they want to test balance again
You can not change the posters in game to make clan publicity
You have more then 1 knife animation. On the ground you can NOT counter knife
Beta will not start at 00:00
Beta was never delayed ( the date )
You can not UPDATE alpha client you need a full download
You can join with friends on a server
Friendly fire is On default settings
Mod tools are still CONSIDERED
You can not cook grenades (Damn :()
Vehicles auto regeneration ONLY under 75%
Ranked servers can be changed to unranked but same price
When you get kicked you can see the reason in the Battleblog
there will be more info the next weeks
Some community events will be held during the beta
About 300 workers @ DICE
Will be some more Q&A for English people "soon"
 
Personally I'm happy that you can't cook nades. Nadespam is the bane of a lot of FPS' and giving people a chance of escaping them is a good thing.
 
Personally I'm happy that you can't cook nades. Nadespam is the bane of a lot of FPS' and giving people a chance of escaping them is a good thing.

I'd take grenade spam over rockets vs. infantry any day of the week. Reducing people's ability to use grenades only heightens malicious RPG abuse. I'd be lying if I said a well placed grenade hasn't saved my ass before, mostly due to sheer luck. Burning the fuse for a few seconds longer leaves people zero time to escape it. Nothing in BC2 is more obnoxious than some tool camping with a Gustav, which has happened more time than I'd like.
 
I know what you mean, but it seems to me that it's just an arms escalation race. Instead of there being only CG tools, you now have nade tools aswell. Better just to nerf the rocket infantry (basically just sort out the splash damage to make it like BF2).

Camping is hard enough as it is since the advent of destruction. Cooking nades would make the game even more run and gun. I find BFBC2 already too much of that compared to BF2 (post dolphin patches).
 
Yeah, auto healing vehicles is a bad idea I think. Those heli and jet fucktards can just rape and rape and rape . . . .
 
Antec Twelve Hundred V3. If you're talking about EVGA cards, which there's a chance you're not, the dimensions on both the 1.5 GB and the 3 GB cards are exactly the same.

Deciding between the MSI and the EVGA cards. Cheers thanks for the info!
 
Deciding between the MSI and the EVGA cards. Cheers thanks for the info!

We don't have cookies, but we DO have color changing fans and the fastest 580's on the planet :)
 
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Nice! Some great stills to be grabbed there. If only they could confirm Battlerecorder we could have some legendary machinama.
 
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