Batman: Arkham Knight [PS4,XO]

DieH@rd

Legend
- mainline Rocksteady game
- release in 2014, PC+nextgen only, unknown engine
- conclusion of the "Arkam" series
- Batmobile plays an important role for traversing entire Gotham City
- game is set 1 year after events of Arkham City
- Main villian is Scarecrow, city is abandoned, under siege
- cover story of Game Informer, dinf updates during month here
- traditional badass opening cinematic by Studio Blur [550MB version]:


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I like this a lot! Cant wait to play it.
 
Accepting it's a trailer but... looks AWESOME!!! :yes:

Out this year too!
 
I wonder if you can travel around as Bruce Wayne during the daylight hours.
According to the first post, the city is deserted, so either way you'll stick out like a sore thumb ;-)
 
Details from GI:


- Last Batman game for Rocksteady, will work on something totally new next.
- There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman
- Batmobile can be called at any moment with a button.
- The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.
- You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.
- New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.
- For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.
- Riddler challenges seem to be car based. The first one has you enter a sort of Riddler race track where you have to activate walls and ramps, when you activate one another closes so as you drive you have to be constantly turning on and off these ramps as you navigate the course.
- Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It's basically unstoppable.
- Story is that after Joker's death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.
- Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.
- Kevin Conroy is Batman, all the previous voice actors are back.
- Gothom City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless.
- They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum.
- No more pre-rendered cinematics everything is done in engine
- The larger riots can have up to 50 people flipping cars and looting stores.



more from CVG:
- Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.
- By not being cross-gen they've been able to push what the machines can do
- Rocksteady describe Arkham Knight as "a real, genuine next-gen game"
- There is no multiplayer in Arkham Knight. Rocksteady is focused on "making the best single-player experience it can" and doesn't feel it needs multiplayer.
- Game Informer says Rocksteady isn't saying what's next but "it's most definitely not Batman related"
- The finale has been in mind since the development of Arkham City
- Rocksteady is emphasising the detail is more important than the scale of the world. They don't want to create the biggest open-world, they want to create the richest, densest and most vibrant
- Batmobile is designed to be "the best car in any game ever", it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it
 
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Im a little surprised that they arent releasing on the 360 and PS3 as well, development budgets are so big these days it might be risky selling to a userbase of just 12-15 million instead of well over a 100 million. Its good because they can go all in, and it will help push people from the 360/PS3 to the next gen consoles, but it may struggle to make money if this years holiday lineup has a lot of really good games for both PS4 and X1.
 
Im a little surprised that they arent releasing on the 360 and PS3 as well, development budgets are so big these days it might be risky selling to a userbase of just 12-15 million instead of well over a 100 million. Its good because they can go all in, and it will help push people from the 360/PS3 to the next gen consoles, but it may struggle to make money if this years holiday lineup has a lot of really good games for both PS4 and X1.

Smaller install base, but not a ton of competition for games. Big fish in a small pond. I expect it would do really well. Did Arkham City break 6 million on ps360?
 
It's also possible they couldn't make the game as it is to scale down to <512MB RAM.
 
It's also possible they couldn't make the game as it is to scale down to <512MB RAM.

Nah, they could, it just wouldnt be the same. Lots of pop in, lower res textures and assets, it could be done. Would it be nearly as nice? Probably not. I think the scale of AC was already pushing it pretty hard, so trying to increase the scale even further would have most likely caused fidelity to actually go down, probably not something they wanted to do, or something gamers would be happy with. The majority of gamers would see a game that doesnt look as nice as the previous version, and telling them its because the scale and scope of the game is bigger wont make them any happier about it. There are good reasons to move to next gen consoles, but I still think after last years Batman Origins, gamers might be more inclined to prioritize the new Assassins Creed and COD games later this year. Time will tell.
 
Attend charity events to boost your influence. :LOL: Or.... something something something classy ladies.

Yeah pretty much that and hauling ass around the city in an aventador. Anything to break the monotony of perpetual darkness.
 
Nah, they could, it just wouldnt be the same.

What do you think that statement means? It'd be so cut down, even Obi Wan wouldn't be able to make a comeback! :p

Lots of pop in, lower res textures and assets, it could be done. Would it be nearly as nice? Probably not.
Why sully themselves with a technical mess?
 
- Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.
I am guessing it will be UE 3.5 with heavy tessellation, particle lighting and reflections (closer to the Samaritan demo). Maybe even see some physical based rendering? the trailer sure looked like it's using some elements that are similar to the Infiltrator demo.
 
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