I'm finding much of the discussion on these boards at the moment fascinating. I understand most of what is being said to a certain extent, however I’m a bit confused as to the difference between "single pass" and "single cycle" in regard to multi texturing. I assume a "cycle" to mean a clock cycle of the GPU, but this is also what I assumed a pass to be. Could someone please clarify the difference for me?
Thx...
Thx...