I assume you're referring to Halo Infinite. In some ways Infinite is like TLOU2 - arriving at the end of the generation and beginning of another. On this point I expect PS4/5 to support TLOU2 likewise XBO and X2 to support Infinite. They are both good titles to have for a 'launch' if your'e trying to get people to hop over.The only confirmed Scarlett game we know about was announced as cross gen.
Indeed, this is a fair point. I think we have several threads on the mixed messaging from Phil and the xbox team here. While I agree it is open to interpretation, I suspect Phil likely just means, the whole library of the older generations move forward into next generation. I don't necessarily think this means that all Scarlett titles are meant to run on XBO.Various MS execs have made statements indicating their intent to continue supporting XO in the long term. Rumors have gone around suggesting that no Scarlett exclusives are planned for the first 2-3 years of the console.
This point should be developed further on this thread. It's probably the most important item to discuss. Sony's solution in simple in that their exclusives are tied to the console and only the console; making programming decisions based upon the hardware trivial. But this only applies to Sony's first party output.Considering the resurgence of a potential Lockheart, the different demands of the streaming market, and the existence of Play Anywhere it's easy to see a strategy to maintain broad software support, including things like making sure their games don't require an SSD on PC, etc.
So what about the 3rd party titles? Do they ignore the SSD advantages on offer by Sony because they also have to create something on PC? This has been a large question of mine, and of course coupled with whatever MS is doing leaves some discussion worth having.
I don't think there are a lot of options available for MS here so I'm just going to lay out what I think will happen within the next year.
Late 2020:
Windows 10 upgrade - nvme support; this will ideally have an effect of taking single I/O calls and letting the OS determine how to multi-thread it to maximize nvme protocol. But Windows 10 will need to keep up with the consoles in some form or another.
Consoles launch - Third Party titles will design NVME/SSD based games
PC - Hard drive requirement to nvme SSDs. Seems brutal at first but if we're real about it many PC users will be left behind with the Memory/CPU requirements and possibly GPU requirements.
XCloud + PSNow - the only alternative for PC users that don't meet the above requirements. I expect there to be next gen hardware on the cloud to run those titles for launch.
If the consoles are shifting the baseline hardware requirements forward on PC, then streaming is a viable method to allow users to keep up without having to purchase the hardware.Their latest tactic in widening their potential user base appears to be an attempt to "disrupt" generational shifts and focusing on subscription services.