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Ass
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So the real next gen console is the ps5-pro... Vanilla ps5 is going to be (as I stated before) much similar in performance to ps4-pro tough with a different design (ryzen....
Also it seems they will be presented during september... (also said)
ElaborateSony people are going to dislike you very much with such idea's and speculations
Elaborate
Why would the people at sony care about such rumor?A underpowered base PS5, which games will be based on. That doesn't sound all that great, Sony can't do things wrong so that won't ever happen. If they do, Sony people won't be happy.
Why would the people at sony care about such rumor?
Then what do you mean by Sony People? Do you mean consumers and fans of Sony?
And they will analyse the market to consider the best business move.The people at Sony have no reason to care about any rumor at all.
It's just a mild misunderstanding of PSman1700's phrasing. His original statement was Sony Fans would be unhappy with a low-power PS5, assuming they read HBRU's statements as if factual as they were expressed as facts. The people at Sony don't care what forum posters say, unless some people take those posts as real and start spreading negative rumours affecting brand perception.And they will analyse the market to consider the best business move.
As discussed earlier - there is an optimal point of price performance over a period of 6-7 years for a generation. Both companies looking at what 6-7 years will, where they want to be strategically and what they think the future of games will be; they'll say hey we need to be at this point by end of this coming generation. You got your features and performance points targeted. You get going on trying to figure out how best to develop a system with that performance/price target in mind.I know the power of what social media can have on a brand... but, if Sony or Microsoft allows some loudmouth gamers to shape their launch plans of possibly launching a premium model, I will turn back into the Ultra PC fanboy I once were. Making next-gen console gamers lives a living hell! As they silently fap in shame to the awesomeness of my computer rigs, while slowly dying inside wondering about the premium models they could of had from the start.
I disagree with what I'm reading, though I'm not sure that's what you're intending to say. I don't think there is and ever can be a 6-7 year plan. There can only be a launch plan and maybe first two years, where you put in as much hardware as your budget allows. Beyond that, technology and software moves in ways no-one can predict making a 6 year plan impossible to execute. You've no real idea what silicon production will be like 6 years from launch (not any more, at least) nor what games people will be playing. Singstar, EyeToy and Kinect1 were never considerations for PS2/XB360 during the prelaunch design phase. If anything, I'd say console design should focus on being as broad as possible, giving as many options for devs to branch out in whatever direction is needed. That's one of the major reasons for advocating fast flash storage, as it gives scope for memory hungry and persistent games in case gaming goes that wayAs discussed earlier - there is an optimal point of price performance over a period of 6-7 years for a generation. Both companies looking at what 6-7 years will, where they want to be strategically and what they think the future of games will be; they'll say hey we need to be at this point by end of this coming generation.
Alright i'll rephrase.I disagree with what I'm reading, though I'm not sure that's what you're intending to say. I don't think there is and ever can be a 6-7 year plan. There can only be a launch plan and maybe first two years, where you put in as much hardware as your budget allows. Beyond that, technology and software moves in ways no-one can predict making a 6 year plan impossible to execute. You've no real idea what silicon production will be like 6 years from launch (not any more, at least) nor what games people will be playing. Singstar, EyeToy and Kinect1 were never considerations for PS2/XB360 during the prelaunch design phase. If anything, I'd say console design should focus on being as broad as possible, giving as many options for devs to branch out in whatever direction is needed. That's one of the major reasons for advocating fast flash storage, as it gives scope for memory hungry and persistent games in case gaming goes that way
Ah sorry, I was confused... Sony People vs Sony's People.It's just a mild misunderstanding of PSman1700's phrasing. His original statement was Sony Fans would be unhappy with a low-power PS5, assuming they read HBRU's statements as if factual as they were expressed as facts. The people at Sony don't care what forum posters say, unless some people take those posts as real and start spreading negative rumours affecting brand perception.
I disagree with what I'm reading, though I'm not sure that's what you're intending to say. I don't think there is and ever can be a 6-7 year plan. There can only be a launch plan and maybe first two years, where you put in as much hardware as your budget allows. Beyond that, technology and software moves in ways no-one can predict making a 6 year plan impossible to execute. You've no real idea what silicon production will be like 6 years from launch (not any more, at least) nor what games people will be playing. Singstar, EyeToy and Kinect1 were never considerations for PS2/XB360 during the prelaunch design phase. If anything, I'd say console design should focus on being as broad as possible, giving as many options for devs to branch out in whatever direction is needed. That's one of the major reasons for advocating fast flash storage, as it gives scope for memory hungry and persistent games in case gaming goes that way
I think it's price led, with a skew based on performance. There's a launch price rather than a launch performance target, and the best hardware is picked for that. If an opportunity comes up for more hardware, like PS4's RAM boost, it's weighed in terms of long-term cost.You're going to choose the best bang for buck for hardware that will last 6-7 years. I think that's the most basic way to approach it. You think about what hardware you will release will last long enough before it needs to be cycled out. You figure out your price point from there and you develop towards it.