I love the fact they're targeting 30fps as it appears to be the case here. Pushing all those scope, detail and destruction would surely require all the power you have. Raytraced reflection is not needed tho if the game is stuck at 1080p, it would take at least 1440p to clearly discern distance objects and thin alphas, otherwise there's no point pushing all those details if the output is a blurry mess.
Also it seems PS5 is more and more likely to be either 10.24 or 11.26 RDNA TF depends if you're using 40 or 44 CU, more towards the latter according to the same person who informed that next gen game.
Also it seems PS5 is more and more likely to be either 10.24 or 11.26 RDNA TF depends if you're using 40 or 44 CU, more towards the latter according to the same person who informed that next gen game.