I did not see a disclosure concerning DX12 customizations for the CPU cores.Exclusive Xbox one DX12 enhancements to jag based cores made sense since that was an EOL arch where AMD had no intentions of continued iterations with new features in the PC space.
Exclusive Scarlett based enhancements revolving around DX12/ML makes no sense since those enhancements should be beneficial in the PC space.
Excluding the features from Sony doesn’t require excluding the same features in the PC especially since they would aid in the competition against Intel.
The use of adjectives like custom or enhanced seem like a continuation of what we saw from mid gen jargon.
Microsoft indicated that there were certain commands which allowed the command processor to perform more complex indirection internal to the GPU, removing the need for the CPU to execute multiple draw calls for the same effect.
There were claims that other DX12 commands could be implemented in different ways with microcode updates, although it was clarified at the time that no microcode for DX12 existed that wasn't standard with the changes introduced for any other DX12 devices.
There was apparently a small tweak to the Xbox One X CPU cores, which was the addition of an intermediate cache for nested page translations to and from the hypervisor and other OS partitions. This was a relatively modest amount of storage, which AMD cores that launched after Jaguar had as well. It reduced overhead somewhat for the multi-VM setup Microsoft uses.