I doubt it. Compression was already used on PS4 games (from Blueray) using a zlib decompression block (a real dedicated block then), they never ever stated the compressed numbers in their PR or elsewhere. To reach those conflated numbers Microsoft most probably use GPU decompression, as hinted by one MS insider on era, so that shouldn't be realistically useable for streaming, only loadings, just read closely their PR:
Anyways:
SSD -> using conflated compressed numbers from 2.4 to 7.
GPU -> using an incredible 25tf (RT equivalent) number, the new FP16 metric applied to RT
Seems like they needed to seriously conflate their numbers in those 2 metrics (not for CPU!), I wonder why ? because those numbers should already sound awesome, amirite ?
They could have said 38 times faster then RTX2080Ti (one of current high end gpus), but they didnt, missed oppertunity there.