Where did 56 active CU go?
Devkit.
Where did 56 active CU go?
I won't tell you I told you so... but I did.Devkit.
It’s almost as if it follows the exact same model of the Scorpio devkit.I won't tell you I told you so... but I did.
Did anyone else notice how Digital Foundry made a very obvious point of noting that the clocks for XBSX were locked? This makes me wonder if MS thinks Sony will use boost clocks. If the rumor of sub 10TFS is true this would be a pretty genius move by Sony to help bolster their specs, at least on paper.
12tf was already leaked by the usuals MS friends more than one year ago. But who guessed slightly above 12tf and 2GB/s ? None except Kleegamefan.'Above 12TF' and 2GB/s, nah, then many had guessed right
Sure it can help but it's not sustained performance. So if Sony is pushing their GPU over 2GHz in boost mode it will raise their TF number even if it can only be sustained for short bursts and isn't really representative of what their GPU can do. It would be a smart way for them to have better specs on paper and blurs the line slightly when comparing their console to the XBSX. Basically in this scenario Sony could just reveal only their boost clock TF # and not mention what their actual sustained clock gets them.Boost clocks on consoles won't work well? Consistent performance across the board might be a problem?
12tf was already leaked by the usuals MS friends more than one year ago. But who guessed slightly above 12tf and 2GB/s ? None except Kleegamefan.
12tf was already leaked by the usuals MS friends more than one year ago. But who guessed slightly above 12tf and 2GB/s ? None except Kleegamefan.
Sure it can help but it's not sustained performance. So if Sony is pushing their GPU over 2GHz in boost mode it will raise their TF number even if it can only be sustained for short bursts and isn't really representative of what their GPU can do. It would be a smart way for them to have better specs on paper and blurs the line slightly when comparing their console to the XBSX.
Also, 2GBs is wrong, it is supposed to be 2.4gb/s raw and 6gb/s with this extra decompression block.
I wouldn't use those numbers, I'd say 2.4 GB/s raw, 4.8 GB/s compressed, and decompression at 6 GB/s.
SSD speed (I/O) is 2GB/s rounded as the insider correctly predicted. So now, since a few hours, we must all use compressed (marketing) numbers even if we have being using actual I/O BW numbers (the real amount of bytes that pass by the controller) for years ?I wouldn't use those numbers, I'd say 2.4 GB/s raw, 4.8 GB/s compressed, and decryption at 6 GB/s.
EDIT:
What's not clear to me is if the decryption block is used or can be used directly by the developers, or if the 1.2 GB/s headroom (6 - 4.8) is only there if they ever increase the SSD speed.
SSD speed (I/O) is 2GB/s rounded as the insider correctly predicted.
I want to point out, it doesn't really matter if someone had it right or wrong, it's all speculation on different rumors leaks and methods. It's just fun though
Words fail me.
Why do I even look at Twitter?
Interesting xsx ram spec is 560GB/s.Ok, I see you were starting from the 14Gbps module now. I was trying to ask how you'd reconcile the 528Gb/s and 560Gb/s numbers.
Several people already thought there might be 10 chips based on the Scarlett video at E3, including @Proelite
Lol, really? After all the shit you kept kicking up against anything other than Github!?
So it seems that 11.6TF (from Odium) seems reasonable.
I doubt it. Compression was already used on PS4 games (from Blueray) using a zlib decompression block (a real dedicated block then), they never ever stated the compressed numbers in their PR or elsewhere. To reach those conflated numbers Microsoft most probably use GPU decompression, as hinted by one MS insider on era, so that shouldn't be realistically useable for streaming, only loadings, just read closely their PR:Dont Fret. Sony will push their compressed numbers too, which looks to be well above 7 GB/s as @chris1515 has been saying. So something loading in 8 seconds on SeriesX may only take 5 seconds on PS5. *That depends on actual Sony numbers and how fast their decompressor is.
offloads decompression work from the CPU [no mention of GPU]...The decompression hardware [vague enough] supports Zlib for general data