What?!
What about XBone or WiiU designers? Should they be executed in front of the crowd?
I personally don't think any should,w as joking, people are expecting too much, get dissapointed, and blame the designer. It is a console afterall.
What?!
What about XBone or WiiU designers? Should they be executed in front of the crowd?
Haha, wasn't meant to mislead, my post on GAF was headed with "THE DREAM SPECS FOR ME..".
And I'd also posted more rudimentary versions some time back on REE (I bounce between forums as I don't like to get stuck in echo chambers).
Never meant for it to be construed as a leak.
What?!
What about XBone designers? Should they be executed in front of the crowd?
$449 if exactly 10tf ?PS5 $399 if under 10TF, $499 if over 10TF IMO.
It took AMD two days to have the files removed from github. Way too late.Ok thanks, AMD seem to have pulled the leaks.
It took AMD two days to have the files removed from github. Way too late.
Two days ? More like half a year. Komachi did warn them when he found the repo.It took AMD two days to have the files removed from github. Way too late.
Yeah, but two days after the existence of this information became high conjecture for the public who knew how to use google. It took me maybe five minutes of googling to locate it. And I was half-asleep and hungover.Two days ? More like half a year. Komachi did warn them when he found the repo.
Oberon might be the chip with the architecture going into production, though most definitely not the revision for production because it was fabbed in the beginning of 2019 at the latest.I just want to clarify for people who dont have Github docs, Oberon is almost certainly chip going into production and 2.0GHz is most definitely not "Pro boost". It clearly says "native", many times that is.
Given that it is regression test its only question if this is in fact 36CU Native or was version before it 36CU Native, and this one might not be. I am almost certain its 36CU, as other chips native do match with their actual hardware, but lets see. One thing is clear, it was not a stress or pro boost test.
Oberon A0 silicon was from May.Oberon might be the chip with the architecture going into production, though most definitely not the revision for production because it was fabbed in the beginning of 2019 at the latest.
36CU might be "full chip" only in the eyes of the people testing BC, as there's little reason to implement more than the amount present in a fully enabled PS4 Pro. Same with 256bit memory bus.
Assuming 2GHz is the absolute maximum that the final GPU can ever run at in the final console is also over conservative, again given the fact that the Oberon seen in the github leak was fabbed ~2 years before the console's release.
Source?Oberon A0 silicon was from May.
Devkits sent out 17 months before console release may not have final clocks.V dev kits went out in June, so I guess by then they had actual APU.
Source?Other chips have regression tests as well, and native was actual native for all of them.
Literally Github data. First SOC result (column) data is in May. Only column filled out for Oberon A0 before that date was "pre silicon". There are columns with theory/pre silicon/post silicon/SOC results. There are many incomplete regression tests in repo that are only partly filled out and you will note that they range from 28th of March 7th of July (I think).Source?
Oberon A0 SOC results appear to be from May. As there are many uncompleted tests, it can be seen when certain colum was filled out. To make things more interesting is Flute benchmark, found in July, had GPU ID 13F9 in code string. 13F9 is Oberon A0.The earliest test in the doc AFAIK is from May.
That means the chip was definitely not fabbed in the same month as it had to go through QC, packaging on a substrate, then QC again, then soldered on a PCB, then QC again, then assembly, only then sent to full system testers.
Someone here claimed that a prototype system being tested in May most probably had its chip fabbed in early 2019 or even late 2018.
Devkits sent out 17 months before console release may not have final clocks.
Github. Renoir_Native, Navi10_Native show actual native specifications. Arden_Native shows 56CUs, VRS and RT so I am relatively certain its related to native specs, not BC.Source?
2.0 ghz would be nice as I was thinking the real clock would be like a less aggressive 1.8. That would push them into 8TF territory and be a PR disaster. Imagine the xbox One X encroaching on your next gen effort in pure flops.
If they actually hit 9.2 or above that's healthy.
If they try and boost the SOC power, two main options. Enabling disabled CU's (if it's 40 CU chip) and boosting clock. The latter would seem difficult starting from such a high rate. Anyway, Xbox is likely to have even more headroom for clocks so it might not help if it causes a counter reaction from MS.
Then there's RAM, not sure how feasible things are there. Somewhere it was said the dev motherboards could only take 20GB absolute max, like that's some kind of hard limit on these consoles (effectively 16GB)?
Renoir_Native, Navi10_Native show actual native specifications. Arden_Native shows 56CUs, VRS and RT so I am relatively certain its related to native specs, not BC.
I want to clarify that 36CU in native might be referring to Ariel Native and that Oberon is actually updated chip with more CUs, but from Github is relatively certain Native does not refer to BC boost mode or thermal test.
Alot of these regression tests are not done on actual hardware I think. There are many tests done as specified "sim" and pre silicon tests.z
Undefined$449 if exactly 10tf ?
It took AMD two days to have the files removed from github. Way too late.
It took them over 6 months to pull those files.