Most likely Fake, as most posts....
But this one was in Neogaf, hidden as spoiler, and the ammount of detail in it is just crazy!
'PS5' / 'PLAYSTATION(R)5' | Sept/Oct 2020 | 1TB | $499/€499/£429/¥49,980
AMD-SONY Custom APU SoC / TSMC 7nm Performance-Enhanced (N7P)
ZEN2+ | 8 Cores & 16 Threads @ 3.5GHz | 8x32KB-d & 8x64KB-i L1, 8x512KB L2, 2x8MB L3
NAVI/RDNA+ | 208TU / 52CU / 26WGP / 4SA / 2SE* @ 1800MHz & 12TFlops | 80 ROPS / 8 ACE | 6MB L2, 640kB L1
Hardware-Accelerated Ray Tracing (Texture Unit-Integrated Intersection Engines + BVH Reordering & Denoise ASIC)
Hardware-Accelerated VR & 3D Audio | VRS & Primitive Shaders
*= GPU Custom Shader Engine Size: 112TU/28CU/14WGP/2SA (Full Chip) & 104TU/26CU/13WGP/2SA (Active Chip)
GPU Total: 224TU/56CU/28WGP/4SA/2SE (Full Chip) & 208TU/52CU/26WGP/4SA/2SE (Active Chip; 8TU / 2CU / 1WGP disabled per SE)
MEMORY SYSTEM
HBM2E | 16GB @ 1TB/s | On-SoC iNFO_MS/Custom Fan-Out Design + Underside Heat Dissipation | 2048-Bit Bus: 2 Stacks x 8-Hi 16Gb @ 3.9Gbps/1950MHz | GAME
DDR4 | 4GB @ 40GB/s | Off-SoC | 128-Bit Bus: 4 x 8Gb 32-Bit I/O @ 2400MHz | OS/Background
Scratchpad: Embedded ReRAM | 80GB @ ~16GB/s Read, 6GB/s Write --OR-- Embedded Hi-Endurance NAND + SRAM Cache | 120GB @ ~10GB/s
Storage: Replaceable M.2 NVMe SSD | 1TB Default
HBCC & Optimised I/O Stack
I/O & CONNECTIVITY
Front: USB 3.1 x1 + USB 3.1 Type-C/VR x1 (Fast Charging)
Rear: USB 3.1 x1 + USB 3.1 Type-C/VR x1 + HDMI 2.1 x1 + 10 Gigabit Ethernet + Proprietary (PS4 CAM BC) + Power Input
Wireless: Bluetooth + Wi-Fi 6
MEDIA
DVD/BD/BD-3D/UHD-BD/BD-XL Optical Drive (12x)
Full PS4 Backwards Compatibility: Boost Mode & Forced 16x AF on all titles + "Pro+" Enhancements on patched titles.
PS1/PS2/PS3 library via upgraded/integrated PSNow/PSPlus: "PSLegacy"?
Background video recording with higher bitrate options and up to 4k/60.
Full support for HEVC & FVC via Disc Media, Streaming & Extended Storage
Maximum Output Capabilites: 4K/120+VRR+ALLM or 8K/60+VRR+ALLM with 4:4:4 Chroma, BT.2020, 12-Bit Colour & HDR
MANDATES (primarily for conventional display-based games)
1080p Output Render Minimum: 1080P Native
1440p Output Render Minimum: 1440P Native
2160p Output Render Minimums: 1600P Native / 1440P+ TI / 2160 CB / Other
4320p Output Render Minimums: Same as 2160p
Console UI, Overlays & Apps will render natively at output resolutions from 1080p up to 4320p. Native rendering of in-game UI elements is encouraged.
Forced 16x Anisotropic Filtering
Display DR Minimum/Recommendation: HDR10+ / Dolby Vision
Bit-depth Minimum/Recommendation: 10-Bit / 12-Bit
Colour Space: BT.2020
When games are targeting a variable refresh rate (30-60fps for eg.) and VRR is not being utilised; a simple option for a frame rate cap + v-sync mode must be made available to the player.
Strict Minimum Framerates: 30fps +/-10% for Conventional Displays / 60fps for VR
Recommended Framerates: 60fps + VRR + Motion Blur for Conventional Displays / 90fps or 120fps + Reprojection for VR
System-Wide HDR Calibration
BC/NATIVE MODES
PS4 Base: CPU @ 1.60GHz / GPU 18CU @ 800MHz (BC for PS4 Base Titles)
PS4 Base+"Boost": CPU @ 2.13GHz / GPU 18CU @ 911MHz (BC+Boost for PS4 Base Titles, User Selectable Option)
PS4 Pro: CPU @ 2.13GHz / GPU 36CU @ 911MHz (BC for PS4 Pro Titles)
PS4 "Pro+": CPU @ 3.5GHz / GPU 36CU @ 2100MHz (Enhanced BC Mode for PS4 Titles, Requires PS5 Patch)
PS5 Native 'Max Compute': CPU @ 3.5GHz / GPU 52CU @ 1800MHz (Prioritises Compute, Dynamic Developer Selectable Option)
PS5 Native 'Max Fillrate': CPU @ 3.5GHz / GPU 44CU @ 1950MHz (Prioritises Fillrate & Front-End Saturation, Dynamic Developer Selectable Option)
UI - "Unified Per-Game Profiles"
Customise Control Mapping
Customise Accessibility Options
Enable / Disable + Tweak HDR
Enable / Disable + Tweak VRR
Enable / Disable Super-Sampling (1080/1440p Displays Only)
Audio Output: Bitstream, PCM etc.
Enable / Disable Boost-Mode (PS4 BC Titles Only)
Etc..
STANDARD CONTROLLER
Haptic Feedback, Adaptive Triggers (Voice-Coil Actuators), Refined Six-Axis Motion Capabilities
Two Upgraded Speakers + Mic
Refined Touchpad Retained for Full BC.
High-Capacity Battery, USB 3 Type-C + Fast-Charging
Bluetooth 4.1+EDR Wireless Connectivity
PSVR 2.0
Release: Sept/Oct 2022.
Display: 10-Bit+FRC Ultra-Low Persistence OLED with HDR & Increased Peak Brightness @ 4096x2160p (2 x 2048x2160 x RGB x 90/120Hz)
Features: ~125 Degree FOV / Gaze Tracking + Foveated Rendering / Improved Optics / Slimline USB-C (DP) Cabling / Dual Cameras / Superior Tracking System & Motion Controls