How often was Xbox One fillrate limited, or limited by the gpu front-end? Serious question. I'm assuming it was usually alu limited or bandwidth limited.
Xbox One Fill rates vs 192/204 GB/s memory bandwidth
@RGBA8 = 853 Mhz * 16 ROPS * 4 bytes = 54 GB/s (ROP bound)
@RGBA16F = 853 Mhz * 16 ROPS * 8 bytes = 109 GB/s (ROP bound)
@RGBA32F = 853 Mhz * 16 ROPS * 16 bytes = 218 GB/s (~bandwidth bound)