IGN Italy is teasing PS5 at CES?
How dare you! [emoji23]
IGN Italy is teasing PS5 at CES?
No.
But some are hoping for that at CES 2020 at 5pm PST, which is 12 hours from now.
I doubt they have that much time to add so many things so i will go for solving high clocks issue, but who knows.So apparently Komachi tweeted certain semi custom SOC has gone through E0 revision, which is admitedly alot. This matches AquariusZi's info from November of yet another revision of Oberon.
Was revision required because they added 50% more CUs, new memory controller to chip and RT or are they having an issue with getting such a high clocks working for acceptable amount of chips in waffer? Lets see, but AqauriusZi info about ~50mm² difference between the chips would lead me to believe its additional stepping related to very high clocks they are trying to hit.
I remember old Intel processor which went to G stepping, and these were same chips as earlier steppings, but could hit higher clocks at better thermals.
Apparently, twitter drama queens know how to attract lemmings of followers with their ever changing narratives and stories.
My own opinion in this baseless next gen rumor thread was always the same, MS likely made phenomenal decision on going dual SKU. Perhaps Sony looked into AMD's roadmap, looked into their BC method and said "We will need to go 36CU with very high clocks. That will be hard and we will have to have chip earlier then competition, but it will likely cost us millions to make sure yields of such high clocked chips are good."I doubt they have that much time to add so many things so i will go for solving high clocks issue, but who knows.
Can you specify what did Komachi change about the narrative and story? We know Oberon had A0 and B0 steppings, we know (from AquariusZi), that Oberon is "one size smaller" then Arden and that its going through constant revisions. Now, if other, relatively reliable side (Komachi/Apisak) say its on E0 stepping, its very specific information. Its far cry from "My dad works at Nintendo..."Apparently, twitter drama queens know how to attract lemmings of followers with their ever changing narratives and stories.
The narrative so far has nothing to do with MS outmanoeuvring Sony in regards hardware design and everything to do with Sony wanting BC as a priority and not having a good way to pull that off. No matter what MS do, that supposed PS5 solution would be the same.I personally think Sony were caught of guard and if it proves right, it will be interesting to hear a story of PS5 development.
In addition to what you said, Oberon chip is still rumored to be ~50mm2 smaller then Arden. This coming from Taiwanese forum poster AquariusZi who has history of incredibly good leaks on TSMC/AMD side. I imagine additional CUs would result in considerably bigger die, as well as perhaps wider bus.I imagine an E0 stepping would still be related to bug fixes and not major hardware changes. Changing to a different memory controller, adding CU's, etc would be a huge undertaking and I'm not sure would constitute just a stepping revision, more likely a new SOC designation.
In theory, an SOC with a different stepping should be pin compatible and a drop in replacement. Messing with the external bus would not just impact the SOC but all the associated validation hardware and devkits. That seems too big of a change.
The bus doesn't need to be wider. MS has 560GB/s for 12Tf. They can have about the same bandwidth using a 256bit bus.In addition to what you said, Oberon chip is still rumored to be ~50mm2 smaller then Arden. This coming from Taiwanese forum poster AquariusZi who has history of incredibly good leaks on TSMC/AMD side. I imagine additional CUs would result in considerably bigger die, as well as perhaps wider bus.
Now, perhaps they said somewhere around summer they are going with 7nm EUV and will redesign chip and add more CUs/wider bus. Not exactly believable, but lets wait and see.
Running PS4 Pro games at potentially 2.2x the framerate potentially without a single minute of software development efforts isn't a good way to pull BC off?Sony wanting BC as a priority and not having a good way to pull that off.
MS has "theoretical" 560GB/s (in Github doc). They can comfortably go up to 720GB/s.The bus doesn't need to be wider. MS has 560GB/s for 12Tf. They can have about the same bandwidth using a 256bit bus.
But few days ago 2.0GHz Navi made 0 sense, BC or not. If they can run any game at that clock, they will surely look to clock native chip near that frequency because it pretty much guarantees chip to be maximized completely.Running PS4 Pro games at potentially 2.2x the framerate potentially without a single minute of software development efforts isn't a good way to pull BC off?
Needs to be wider. MS is woefully insufficient I think at 560 GB/sThe bus doesn't need to be wider. MS has 560GB/s for 12Tf. They can have about the same bandwidth using a 256bit bus.
So apparently Komachi tweeted certain semi custom SOC has gone through E0 revision, which is admitedly alot. This matches AquariusZi's info from November of yet another revision of Oberon.
Was revision required because they added 50% more CUs, new memory controller to chip and RT or are they having an issue with getting such a high clocks working for acceptable amount of chips in waffer? Lets see, but AqauriusZi info about ~50mm² difference between the chips would lead me to believe its additional stepping related to very high clocks they are trying to hit.
I remember old Intel processor which went to G stepping, and these were same chips as earlier steppings, but could hit higher clocks at better thermals.
Who knows, perhaps Navi 10 issue was lack od R&D and rush to get to market, and Sony decided to put alot of money into chip to get to these speeds - hence E0 stepping.
You mean like the exact course of action they took with the XBoneX, by launching a console with a 384bit bus using 6800MT/s GDDR5 when all midrange (and up) GPUs launched that year were using 8000MT/s GDDR5 or even 10 000MT/s GDDR5X?I doubt MS would go for 320bit bus just to go for fairly conservative memory speeds.
It still doesn't, if your plan is to develop a RDNA GPU towards its optimum place within the power/frequency curve. Which is what the PS4 did with a 800MHz 18 CU GPU (when the HD7870 desktop equivalent was clocking at 1GHz) and the PS4 Pro did with a 911MHz 36 CU GPU (when the RX480 desktop counterpart was running at 1.25GHz).But few days ago 2.0GHz Navi made 0 sense, BC or not.
Has anyone made an attempt to measure that?
Looks pretty big and rectangular, but it might be the angle.Has anyone made an attempt to measure that?