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How does running 36CU at 2.0GHz make sense for "last gen boost", but doesn't for regular console?My prediction is they show Tlou II running on PS5's BC Boost mode at 4k/60fps on a HDMI 2.1 A9H Oled and call it a day...![]()
Arent they supposed to announce something today about PS5?
Who expected ~250-300W console?
More that the Gen 2 mode is the bare minimum of performance that devs can expect from the PS5, meaning dev kits can be put in the hands of developers a good 12-18 months before release. Meanwhile, Sony has a chip which they can use to test BC.
I do not believe you would build an entirely separate chip for the sake of testing BC. The chip that needs to work with BC is the PS5 one. It’s don’t believe you can test one chip and port over the design to another chip that is inflight with its own customizations. That’s sounds incredibly inefficient and difficult to do.
Effectiveness isn't a problem; it's whether it can run without issues or not.
Others already answered better than I could ever do. Regardless, the answer is yes.Also, do games have that level of CU allocation control?
Rather a superset of the existing architecture, as Neo introduces native FP16, 2xFP16 throughput plus IIRC a bunch of features focused on VR.PS4P went the safest possible route, using the same architecture.
1 - GDDR6 dual-32bit PHYs are 50-75% larger than HBM2 ones. Navi 10 is already losing die area to Radeon 7 / Vega 20 there.One thing I dont get is people saying "36CUs is not enough, its same amount as Pro".
No. RDNA CUs are very big, considerably bigger then GCN. 40CU in Navi is likely more akin to ~60CU GCN in space on same node.
Radeon 7 is 13B transistor 330mm² chip with HBM memory interface. Navi 10 on 256bit bus is 251mm² and 10.3B transistors.
It's not expected to be small. I expect it to be around 350mm^2.So no, 40CU GPU Navi chip in console is not small, especially since its going to have additional hardware reserved for RT. It cannot be compared to Pro in any way.
Desktop RDNA on Navi 10 may drop instructions from previous GCN, but PS5's RDNAx definitely does not.For backwards compatibility on a different microarchitecture, I'm actually curious as to whether having an exact match in counts and clocks would be sufficient. CU count might require a match for other reasons, but unless the hardware is painstakingly matching the cycle behavior of the original hardware, I'd expect that additional clock speed at each BC level would be needed to help get over any areas where hardware doesn't fully match.
Navi does drop a number of instructions, which if any were used would need additional hardware put back into Navi or some kind of trap and emulate method that would cost clock cycles. One potential area that well-optimized GCN vector code could hit is a stream of dependent vector instructions that managed to hit high utilization on Southern Islands. In its first generation, RDNA is 25% longer-latency for dependent instructions, which is one place where bumping the clock would be a ready option for compensating.
It's not really a console anymore, it is also aimed at the hardcore market obviously. Sony just isn't going to do such thing.
Sony is also aiming for the hardcore, niche market. I expect it'll be pretty similar to Series X.
But in contrast to that they told their investors that they expect to see the greatest uptake of a new generation ever. It can’t be both, if it’s niche and aimed mainly at hardcore gamers by being super powerful then it’s going to cost an appropriate amount in which case it won’t have a fast uptake.Sony is also aiming for the hardcore, niche market. I expect it'll be pretty similar to Series X.
https://www.gamesradar.com/ps5-is-a...-the-latest-features-according-to-new-report/
"the next-gen console will "focus on hardcore gamers who obsess over the latest features". In fact, Sony CEO Kenichiro Yoshida went so far as to suggest that it’s a "a niche product aimed at serious players"... " The possibilities offered by such super-charged hardware is why you’ll want to get your hands on a PS5 come release, Yoshida suggests. He says that "dramatically increasing the graphics-rendering speed… clearly demonstrates why it makes sense to have a next-generation console."
Sony is also aiming for the hardcore, niche market. I expect it'll be pretty similar to Series X.
https://www.gamesradar.com/ps5-is-a...-the-latest-features-according-to-new-report/
"the next-gen console will "focus on hardcore gamers who obsess over the latest features". In fact, Sony CEO Kenichiro Yoshida went so far as to suggest that it’s a "a niche product aimed at serious players"... " The possibilities offered by such super-charged hardware is why you’ll want to get your hands on a PS5 come release, Yoshida suggests. He says that "dramatically increasing the graphics-rendering speed… clearly demonstrates why it makes sense to have a next-generation console."
unlikely you could deal with the heat generated by a 12TF GPU in a traditional console sized case
Arent they supposed to announce something today about PS5?
I agree about the exclusives drying out, but they still had the usual Halo, Gears and Forza games coming out and plenty of 3rd party big hitters. I think the platform was doing well till the end.
People over emphasize Sony's self imposed difficulties on this matter (excluding financials lol). They had fixed their problems before the platform turned 1 year old by launching the 40GB model for $399 in 2007. I'm not saying the launch fumble didn't count, but it's overemphasized. Momentum can be gazed from different timelines. Sony halved it's install base from PS2 whereas MS more than trippled, that has to be counted as momentum. People can blame the launch and high price of PS3 as the reasons, but as stated those factors existed only for a short time, even if the echoes of them were heard for long. 360 earned it's place.
I think it's more than debatable whether that argument is true in 2010-2011, that however or even precise momentum factors in 2013 was not my base argument, I was saying that MS had built enough momentum and presence that had they launched an Xbox One that was more like their other consoles, in essence a price competitive 2.7-3TF machine would have had enough gravity to vastly transform the marketshare numbers we are seeing today.
Imo they could and should have done it, but their focus was in other things. The people that made those decisions are now long gone. MS has been back on track for a while, but during MS's fumble Sony has secured a very strong position in the market they did a lot of things right, so it's still hard to compete with them.
The XSX isn't that much bigger than a transitional console by volume. It takes up less volume than the OG XBOX. It's just an unconventional form factor. I'm expecting the XSX cooling to look straight forward. I'm expecting Sony's to look like a drone when you take the lid off.
Arent they supposed to announce something today about PS5?
No.
But some are hoping for that at CES 2020 at 5pm PST, which is 12 hours from now.
True."Perfectly know"? As far as I know these solutions were (mostly) HW of pretty simple and slow systems, CPU and GPU wise. How somebody can compare that to the complexity of emulating a 360 system in SW escapes me.
No.
But some are hoping for that at CES 2020 at 5pm PST, which is 12 hours from now.
thats what I was referring toNo.
But some are hoping for that at CES 2020 at 5pm PST, which is 12 hours from now.