No, I can't count that high.Are you Google's accountants?
No, I can't count that high.Are you Google's accountants?
We are about the same age then.One clock cycle by crystal frequency = one clock cycle. The amount of work any particular chip can achieve in one clock cycle = variable. I'm old so I remember when no processor could perform a single operation in a one clock cycle unless it was NOP (No OPeration).
Well if history is any indication then the TGAs...Is Barlog's tweet a coincidence, is he just goimg to CES for the hell of it. Could it be more?
Nah. Some processors can do more in one operation than others, the old CISC vs RISC argument.1 Navi TF > 1 GCN TF? Bullshit! 1==1, period.
Irrelevant.1 MADD == 1 MADD.Nah. Some processors can do more in one operation than others, the old CISC vs RISC argument.
So we are going from :
"9.2TF???Sony is skimping! This is unnacaptable"
...to
"2.0GHz?? Are they mad? 36CU Navi at that clock will burn your console, should have gone nice wide and slow"
1. There are rules to chip design. Navi CUs are much larger then GCN, therefore they are not straight comparison vs PS4Pro
2. 2.0GHZ Navi, that was product of many years of work and big budget, will almost certainly be better chip then first Navi's that AMD released 1.5yrs before this one is released
3. I assume console manufacturers will use N7P node, as this does not require chip redesign but will give them round about ~10% better TDP at same clocks
4. Wide and slow vs narrower and high clocks is not clear cut. Bigger die sizes are getting more and more expensive. Chips with high transistor counts cost much more then the ones back in 2004, there is a reason why Nvidia and AMD are pushing frequency. Its BETTER.
Really, up until 12TF mini PC premium SKU that MS shown, everyone would have LOVED ~13TF Vega with RT and VRS in next gen console so I don't really understand what is the fuss? Only way Sony will ever match MS is if they go with 2 SKU strat or say "Fuck lower end, Lockhart can eat bottom end, we will only release premium SKU" which, IMO, would be suicidal.
So yea, bottom line. 36CU at 2.0GHz is achievable in 2020, especially on N7P node. It will still result in very advanced console and 399$ is NOT guaranteed. Fact that they went narrow and fast does not mean going wide and slow, like 56CUs at 1500MHz would result in better performance. Only if wide and slow means, 56CUs at 1700Mhz+, which I imagine was never a plan for Sony as this is very much as premium as it gets (and, will have to be unorthodox large compared to every other console released ever).
The 5700 XTX runs with 40 CUs at 1680 Mhz base clocks and 1980 Mhz at boost clocks but that's AMD highest binned Navi 10. The lowest binned Navi 10 runs at 1465 Mhz base and 1725 Mhz boost clock with 36 CUs. This configuration probably provides the best yield to performance ratio for Navi 10 and is more in line with what we would probably see from a hypothetical console (not talking PS5 or XSX) with a non binned Navi 10 based gpu at 36 CUs at N7. The Xbox X's gpu runs at 1172 Mhz with 36 CUs (cut down from 40). Compare that with AMD's lowest binned Polaris 20 which runs at 1168 Mhz at 32 CUs (cut down from 36).
You expect the move from N7 to N7P to provide a non binned 36 CU (cut down from 40) Navi (or RDNA 2)-based chip with a jump of 0.5 GHz in base clocks? That's almost a 40% jump in frequency. Not saying that can't happen but its a hell of a jump in base frequency especially considering we are talking an apu and not a discrete gpu.
Small correction here. Xbox One X is 40 CUs, cut down from 44.The Xbox X's gpu runs at 1172 Mhz with 36 CUs (cut down from 40). Compare that with AMD's lowest binned Polaris 20 which runs at 1168 Mhz at 32 CUs (cut down from 36).
Well, that's if you're simply comparing peak MADD potential in the CUs. When executing other operations, RDNA is faster. So, um...1 TF of MADD== 1 TF of MADD, yes, but 1 TF != 1TF in actual use where those FLOPS are other operations. If doing nothing but MADDs, 9.2 TF of RDNA will be exactly the same as 9.2 TF of GCN, but in real workloads RDNA can do more per trillion operations.Irrelevant.1 MADD == 1 MADD.
I don't say TF is a good unit to measure general compute performance, it is just the only unit we have.
Which is exactly what this number is telling.Well, that's if you're simply comparing peak MADD potential in the CUs.
I'm listening...When executing other operations, RDNA is faster.
No. TF is just about MADDs and nothing else. Correct me if i'm wrong.So, um...1 TF of MADD== 1 TF of MADD, yes, but 1 TF != 1TF
Yes, it CAN. It depends on the workloads and their implementations. Which brings us to noise an uncertainty. To prevent this, the TF number has been introduced, to have a measure that does not depend on any uncertain factors.If doing nothing but MADDs, 9.2 TF of RDNA will be exactly the same as 9.2 TF of GCN, but in real workloads RDNA can do more per trillion operations.
This was my thinking at beginning of the year as well, but hear me out.The 5700 XTX runs with 40 CUs at 1680 Mhz base clocks and 1980 Mhz at boost clocks but that's AMD highest binned Navi 10. The lowest binned Navi 10 runs at 1465 Mhz base and 1725 Mhz boost clock with 36 CUs. This configuration probably provides the best yield to performance ratio for Navi 10 and is more in line with what we would probably see from a hypothetical console (not talking PS5 or XSX) with a non binned Navi 10 based gpu at 36 CUs at N7. The Xbox X's gpu runs at 1172 Mhz with 36 CUs (cut down from 40). Compare that with AMD's lowest binned Polaris 20 which runs at 1168 Mhz at 32 CUs (cut down from 36).
You expect the move from N7 to N7P to provide a non binned 36 CU (cut down from 40) Navi (or RDNA 2)-based chip with a jump of 0.5 GHz in base clocks? That's almost a 40% jump in frequency. Not saying that can't happen but its a hell of a jump in base frequency especially considering we are talking an apu and not a discrete gpu.
The actual article is here:
Even if the defect rates are under control, there are some implications to the TDP & clocks; between functional chips, there will be some variation in watt/frequency, which the power/circuitry or cooling/chassis designs need to consider (although I suppose the noise factor can be a "deal with it" situation).
If they wanted 40 they would have 44 with 4 disabled. There is zero chance there's no redundant CUs. It would cost more to throw away a lot of bad chips than just increasing the die size by a few percent from the start.What if retail PS5 has 40/40 CUs enabled, and clocks pushed to 2.15ghz to hit a 11TF target?
To me that seems pretty out there...
RX 5700 XT has 20 / 20 WGP enabled, it sells for $330. The yield should be even better by late 2020.
I think MS was exploring this option for the XB1.
Is the 5700 just a binned 5700 XT that has CUs disabled in firmware? Genuinely curious. I assumed it was.
Yep.
But doesn't that suggest PS5 would be better off disabling some CUs to preserve yields? They can't bin them to sell in some lesser state.