Silent_Buddha
Legend
Well if history is any indication then the TGAs...
That was also a few days after Phil had tweeted that he took Project Scarlett home with him. So, maybe related, maybe not?
Regards,
SB
Well if history is any indication then the TGAs...
Not related. Except he is statistically 100% on next gen reveals when he is attending a major event and tweeting about itThat was also a few days after Phil had tweeted that he took Project Scarlett home with him. So, maybe related, maybe not?
Regards,
SB
I'm getting flashbacks to the Intel vs PowerPC processor performance arguments.If doing nothing but MADDs, 9.2 TF of RDNA will be exactly the same as 9.2 TF of GCN, but in real workloads RDNA can do more per trillion operations.
You are not wrong, TF to TF, RDNA is no different from GCN, it's just that RDNA can extract more rasterization performance per TF than GCN.So i'm sorry to inform you, but there is no indication about higher compute peak performance, aside the things i've said above.
If i'm wrong let me know, but you need to make a specific point.
38 CU for 10.2 TF ... [emoji6]What if retail PS5 has 40/40 CUs enabled, and clocks pushed to 2.15ghz to hit a 11TF target?
To me that seems pretty out there...
38 CU for 10.2 TF ... [emoji6]
2,1 ghz....
Then 4 operative modes:
(A)Ps5: 38x2,1ghz
(B)Ps4pro-boost: 36x1,82ghz
(C)Ps4-pro:36x0,91ghz
(D)Ps4:18x0,8ghz
Well don't knowCan you have 9 WGP in one SE and 10 in the other? Unbalanced SEs?
38 CU for 10.2 TF ...
2,1 ghz....
Then 4 operative modes:
(A)Ps5: 38x2,1ghz
(B)Ps4pro-boost: 36x1,82ghz
(C)Ps4-pro:36x0,91ghz
(D)Ps4:18x0,8ghz
I don't know any specifics about the instructions, but all I've seen points to RDNA doing more per cycle, such as the transcendental units. RDNA can do more SINE ops per second than GCN, therefore it can do more floating point operations per second. The TF figure is only the fastest number of flops possible, but that doesn't represent true workloads. However, there's no naming convention to differentiate between best-case flop rate and real-world flop rate. Kinda like the difference between horse-power and brake-horse-power. It's the difference between comparing PS2's triangle draw rate with OXBs - sure it can do way more triangles per second, but to get the same results needs lots more triangles, so in the end that number isn't representative. You'd want a count of how many lit, shaded triangles you can perform a second to compare machines.No. TF is just about MADDs and nothing else. Correct me if i'm wrong.
Doesn't matter what tflops means, in context of speculative thread like this tflops mean power in game that we can compare that's why navi is like 1.25-1.3x per flop comparing to xbox one x (5700xt vs rx580 game performance in 4k on avarage) even though it's only simplistic help multiplayerWhich is exactly what this number is telling.
It is NOT a measure of overall performance, so if some people use it as that, it is their mistake, not mine.
I'm listening...
No. TF is just about MADDs and nothing else. Correct me if i'm wrong.
Yes, it CAN. It depends on the workloads and their implementations. Which brings us to noise an uncertainty. To prevent this, the TF number has been introduced, to have a measure that does not depend on any uncertain factors.
Again. The impression NAVI > GCN comes probably mainly from improved rasterization performance, resulting in much better game fps.
Why is a NAVI CU larger than GCN CU? More Simds? Nope. More LDS? Nope. Twice the ROPs? Yes. (IIRC)
So i'm sorry to inform you, but there is no indication about higher compute peak performance, aside the things i've said above.
If i'm wrong let me know, but you need to make a specific point.
Few days and we will know more... I don't think Sony will let spread for too long the 9.2 tf rumor... sure we are (bit) above 10 with ps5...
I think keep the expectation low will be better idea, so you either getting expected or surprised numbers, not disappointed.Few days and we will know more... I don't think Sony will let spread for too long the 9.2 tf rumor... sure we are (bit) above 10 with ps5...
9.2 TF with much lower bandwidth next to 12 TF with much higher bandwidth is disgustingly low, can't believe Sony would prioritize BC and compromise the CU count, the same amount of CUs as PS4 Pro on their nextgen system..shake my head in full disappointment. The more I read each day the more I think Klee got it all wrong or just not up to date. I wonder how fast a 12 TF RDNA XsX compares to a 2080, maybe on equal footing if not beating it most of time in a console space.
The interesting thing was from the Day where Microsoft official annouced the new Xbox X Series , Klee going out the Discussion on Resetera Forum , and dont answer any Question, he said that he maybe come back later to the Forum when Sony make a official Statement about Ps5 and the Specs behind. So that show me that he dont know the real Ps5 Specs, because he was surprised that MS pushing the powerful 12 Tflops route , or the Ps5 Specs are not final , or he has fooling the people with wrong Infos , like Fud or damage Control. If he is not an insider , a normal User on Resetera , it doesent matter what Microsoft has published (Specs etc.) so why did he leave the discussion?
Strange.....
He left because the place was becoming toxic. He mentioned multiple times that the XBSX reveal did not change what had said earlier and that it was inline with what he had been told and was expecting. Specifically he said both where double digit TF and both where quite close to each other performance wise.
PS5 confirmed to double as roomba.
You are not wrong, TF to TF, RDNA is no different from GCN, it's just that RDNA can extract more rasterization performance per TF than GCN.