In any case, seems Rogame was wrong. There is referrence to VRS and RT in Oberon.
Where? What was it?
In any case, seems Rogame was wrong. There is referrence to VRS and RT in Oberon.
Thats assuming Arden has 64ROPs. We only know it has 56CUs.
In any case, seems Rogame was wrong. There is referrence to VRS and RT in Oberon.
Stadia is 10.7 TFlops according to their statements.
Why not? It'd be on an outdated architecture lacking modern features that'd make it a superior product. It'd be akin to PS3 coming with G70 instead of G80 - had PS3 had Tesla architecture, it'd have been a beast and cleaned the floor with XB360.Well I don't necessarily think it means PS5 is "hamstrung".
There's an argument that BC is important, but large userbase of PS4 isn't it. Wii had a large userbase, and Wii U's BC killed it. PS2 had a large userbase and PS3 basically gave up fresh. Older consoles like the 16 bitters didn't care too much for BC and didn't suffer. The argument is more that the market and expectations are changing.But I think 2 things are fairly true:
1. Having PS4 BC on PS5 was pretty important for them given the large user base of PS4
I think that's a little selling Sony short. MS has hardware abstraction and VMs, so it's easier for them, for sure, although they'll still face potential compatibility issue with different GPU operations. They don't have flawless XBox emulation on XBO, for reference. Sony have their own libraries that devs use - they aren't writing machine code. There may be the possibility of simply recompiling the things for the new architecture and offering them as free downloads, which Sony could have planned for in advance. We don't really know what BC Sony ideas Sony had in place. Requiring hardware BC means not only tying themselves to GCN for another generation, but also what about going forwards? If future BC is important for Sony from now through their trademarked PlayStation 6..10, they need to be thinking about that now, which can't rely on using a GPU design from 20 years earlier.2. They don't have the same level of resources, experience and expertise as MS when it comes to software compatibility so they probably can't be as flexible.
Yea on the MP side of the equation. Keeping the player base together and large is the “new” business model. It’s already so challenging to get to a critical mass, it’s very difficult to ask developers to toss their very successful title and make a new one and hope the traction continues. Sometimes it does, sometimes you get halo 5.I suppose the concern, as Iroboto points out, is things like Apex Legends and Fortnite just running without the devs needing to port. By and large though, BC hasn't stopped people upgrading.
Sony has nothing more important then play station?
I know what you mean! I was a PC and Nintendo gamer for a decade until I bought the PS3 at launch, with full hardware BC. So I got to discover all the PS2 games I missed, the whole series of R&C, Sly, Jak and Daxter, ICO, etc... (so many greatest hits in bargain bins). BC isn't just for existing gamers to upgrade, it gives a whole bunch of great exclusives at launch for those who never had that console. You start the generation showered with great games while everyone else whines about the launch day line up.I won’t consider a PS5 without BC. I would very much want to play the PS4 titles I missed.
I know what you mean! I was a PC and Nintendo gamer for a decade until I bought the PS3 at launch, with full hardware BC. So I got to discover all the PS2 games I missed, the whole series of R&C, Sly, Jak and Daxter, ICO, etc... BC isn't just for existing gamers to upgrade, it gives a whole bunch of great exclusives at launch for those who never had that console. You start the generation showered with great games while everyone else whines about the launch day line up.
That particular test case seemed to be the result of a typo in the config file used for collecting test data.
The subsequent test results had Arden tests:
My deduction is that the python script then erroneously searched in Arden project and added it to Oberon regression test results.
its clear imo that they are just reusing scripts and messed it up somewhere. I think the better question to ask here is why the raytracing on Oberon is not being tested when we /know/ that the PS5 has hardware raytracing in the GPU?.
Regression testing for PS4/4Pro modes that don't have any RT?
Hardware could contain RT. Driver and APIs may not register it as being available at the time of the test.I could buy that, but RT is missing in the native mode as well for Oberon / Ariel when it isn't for Sparkman / Arden.
Hardware could contain RT. Driver and APIs may not register it as being available at the time of the test.
Maybe there was truth to that late 2019 release afterall?
Also the constant "GCN Flops" and "RDNA Flops" talk is stupid.
Yea, seems to be pretty cut and dry.
36CU 2.0GHZ 64ROPs 9.2TF 256bit bus 16-18Gbps memory
Your argument ignores completely basic economics. What does it cost to make Anaconda? Start there. Once you have your BOM, what kind of loss might MS be willing to take? Maybe it isn't $600; perhaps MS can get it out for $500, but then again perhaps Sony can get their box out for $350. That part of the puzzle is completely missing in your arguments that look solely at performance, and then you and others effectively are slagging off Sony for making what you consider dumb choices without even knowing what choices they've made, criticising them based on your own guesswork.
THAT'S 12 GCN FLOPS!!!!!! YOU FORGOT TO USE THE SPECIAL MATH CONVERSION WE MADE UP!!!!
How plausible is it Sony would choose an architecture that'd be 18 months out of date for their entire future generation console once it releases in order to preserve BC that they haven't been that bothered with before? That'd be a remarkable decision, to hamstring their console for the purposes of BC. Only Nintendo has done that before and it hasn't served them at all well.
Maybe I missed something, but why is Oberon accepted at PS5's GPU? I assume you've seen the full document by now. Why would the author have access to this AMD/Sony project - how does that make sense? Oberon lacing RT hardware is a hurdle was for me, because if this this means the best case scenario is Mark Cerny being incredibly disengenious given his interview with Wired. I can understand Sony PR people doing the, this is their job, but Cerny is not a Sony employee and the man has a reputation in the industry.
Oberon has three modes.
Native - 2Ghz - 36 CU
BC1 - 911mhz - 36 CU
BC2 - 800mhz - 18 CU
These modes match the PS4 and PS4 Pro exactly. Makes it pretty clear to me it was, at least at some point related to the PS5. The lack of raytracing tests makes me confused as the GPU 100% has it.
Related to PS5 I get, but a lot of folks are real keen to accept it as PS5's GPU and therefore representative of retail PS5 specifications. It does not seem likely AMD would have final retail silicon 17-18 months before launch. It also begs the question why PS5 need a base PS4 B/C profile rather than a default PS4 Pro profile. Very little of this makes sense but like I said a few pages back, folks will believe what they want to believe.
128 in theory value is wrong, should be 256, in GFX10, it is 128B/clk/CU
I can believe the BC2 mode as not every game works with all 36CUs of the PRO, hence why the PRO itself has a base PS4 mode. There are some oddities in the testing data though that make no sense to me.