I have my reservation regarding this for two reasons :
For PS5 and Anaconda, I expect it to be 4K, or in certain cases middle between 2K and 4K with good up-scaling. Everyone on this forum is aware that by far biggest performance hit comes with increase of resolution, therefore a console which is targeting 4K, and provides 10TF GPU, will reserve alot of rendering budget for increase in resolution, vs one that targets 1080p/1440p and has 4-5TF.
So from that stand point, I don't see what console with 10TF Navi, 8 core Zen2 and 16GB of usable RAM can do, that console with 4-5TF Navi, same 8 core Zen2 and 12GB of usable RAM can't at 1/3rd of resolution.
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Here's an example!
Microsoft has Lockhart at 1440, and Anaconda at 4K.
With lockhart beeing a 4Tflops GPU is just and improved PS4 Pro that aims for the same resolution (1440p).
And if the lower console is basicaly a PS4 Pro with better CPU and better bandwidth and memory, the fact remains that if the bottleneck is GPU power, lockhart games would be not better that current gen ones. And not even RDNA would make a real diference here.
And if the lower console is forcing games to be this way (mostly current gen), upper console will suffer.
With Lockhart Microsoft is locked. They cannot use the Anaconda power freely. They have to use it on resolution, otherwise there is no scalling back for Lockhart.
But not Sony! So a dev, if it wishes can create 4K reconstructed game, going as low as 1080p, using the ful power of the GPU. But unlike Microsoft that power would not be used for extra pixels processing, but for realistic effects and graphics!
This game would absolutely visually destroy all Anaconda could do. And if Microsoft wished to do something like that, it would have to sacrifice lockhart. If an Anaconda game dropped to 1080p, at what resolution would you work on Lockhart? 720p? In 2026??
But why would Sony do that? First because 1080p is still an awesome resolution, and although lower than 4K it is still awesome, and good enough for reconstruction methods, unlike resolution bellow it where detail starts to lack. Now, imagine that they launch a PS5 Pro that could run that same game at 4K! Sony could drop resolutions on the launch PS5, creating it´s own version of Lockhart, and smashing Microsoft.
Besides, here is a question! As you know, some great games are on Switch! The Witcher, Doom, etc! And Switch has not the same memory, or GPU or CPU power as PS4 or Xbox One. Yet the power available sufices to run the games!
What I mean is, not all next gen games will use the CPU, memory, and bandwidth resources to the full! And this means, that some of those games could very well run on the 6 Tflops Xbox One X!
Now here's the question! Will they run?
- If not, then why? Xbox One X having enough CPU, memory, bandwidth and above all GPU, could run it!
- But if they do run... With 6 Tflops, gfx could very well use a superior resolution than the one used by Lockhart. On an old gen console!
Will the use of RTX make a diference? Not really! Even with better lightning, Xbox One X could very well have the superior version!
There are a lot of questions here, and due to them I think Lockhart is a terrible idea!