What about a round box with a central vortex column of air sucked in from the bottom and blown out the top, like the Mac Pros? The problem with going too far away from the pizza-box design is clashing with the CE arrangement of the typical home.This got my brain stuck on overthinking whether there something with the spec of Scarlett or some new tech that would enable, or maybe even require, the console to have a unique "new" look?
Well, we have, inflation adjusted. They really didn't sell well though! (Barring the Atari 2600 which was anomalous on account of being the first video console ever.)
$499 for the cheapest available model. Same lower price option, the Core, is used for the 360.I had the Intellivision, good times, but wow what a cost at that time. Glad I no more have the telephone handset wires to the controllers. What's up with the cost of PS3? it was 599$ wasn't it?
Scarlett: Scarlett JohanssonWhat if Tifa Lockhart and xCloud.
The question is how many CU's do they need to disable for reasonable yields? Let's assume they have to disable 1 pair of CU's in each shader engine (since CU's are paired up now a dual compute unites), then we're probably looking at 54 total CU's. 54 CUs @ 1.5 GHz ~ 10TF.
One interesting thing I remember was one leak talking about PS5 having custom Navi with 56CUs and 12.9TF. Funny thing about this leak IMO would be that it could have actually been Vega56 that was included in there, but at 1.8GHz (Gonzalo boost clock). This would bring us exactly at 12.9TF that where leaked, because there is no way in hell any consoles is having 3.5TF more then 5700XT.
Since we got several confirmations back in January that Sony sent dev kits to developers, I am thinking maybe they wanted to emulate Navi with Vega card, since it was surely early for 7nm Navi retail SOC to be included inside the dev kit.
This would nicely tie up into expected final specs which would be 3-4TFs lower, but at considarably higher IPC + RT hardware. Will see, but when I think back in 04' and 12' we had plenty of similar leaks where jurnos and leakers didnt exactly know the difference between early dev kits and final chips found in retail consoles.
Dont have edit button somehow but here is the link :
I think dev kit numbers with Vega56 where mixed up with what will be in final hardware. Both consoles will be under 10TF with Navi GPU and hw RT IMO.
60CU NAVI would be round about 370mm2 without ANYTHING else included (70mm2 for Zen2 + RT hardware). Really, only thing that fits in die size budget would be 40-48CUs. I think they will be gunning for higher clocks and less CUs, duo to Gonzalo leak which is pretty much 100% PS5 SOC (1.8GHz and 40CUs would be 9.5TF).When I look at the current Navi block diagrams from the AMD slide deck, it looks like they put 2 shader engines each with 20 CU's.
If this is true, I think a potential scaling would be to 3 shader engines for 60 total CU's. The question is how many CU's do they need to disable for reasonable yields? Let's assume they have to disable 1 pair of CU's in each shader engine (since CU's are paired up now a dual compute unites), then we're probably looking at 54 total CU's. 54 CUs @ 1.5 GHz ~ 10TF.
If 1,8 Ghz clock was real the only way to do it is in 7nm+. We already see that clock speed is far from the sweet spot at 7nm.