Hi Everyone,
I'm having a really bad issue with edge aliasing, and I'm wondering if anyone knows of a solution. Here is an example:
As you can see the edges are being ripped to shreds. I'm running it on a 9600GT, and have tried multiple driver versions (except the ForceWare drivers) to no avail. It isn't an issue at all on other machines such as one of my laptops running an ATI Mobility Raedon HD 3650, and although I do get aliasing on that machine, it is "normal" aliasing which I expect with AA turned off.
Could it be an issue with running both the 9600GT and the inbuilt 6100 at the same time? I've triple checked all of the shader code, and engine code and it just keeps doing it, although as I said it's not an issue on my other machines. It only seems to do it with edges that are at a certain angle, so it's kind of got me stumped. I also haven't been able to find any info from my internet searches.
The engine is running Direct3D 9, and is pretty standard all the way through, nothing out of the ordinary as far as the engine and shaders.
Anyone know why this is happening? Thanks in advance for any help you can provide :smile:
I'm having a really bad issue with edge aliasing, and I'm wondering if anyone knows of a solution. Here is an example:
As you can see the edges are being ripped to shreds. I'm running it on a 9600GT, and have tried multiple driver versions (except the ForceWare drivers) to no avail. It isn't an issue at all on other machines such as one of my laptops running an ATI Mobility Raedon HD 3650, and although I do get aliasing on that machine, it is "normal" aliasing which I expect with AA turned off.
Could it be an issue with running both the 9600GT and the inbuilt 6100 at the same time? I've triple checked all of the shader code, and engine code and it just keeps doing it, although as I said it's not an issue on my other machines. It only seems to do it with edges that are at a certain angle, so it's kind of got me stumped. I also haven't been able to find any info from my internet searches.
The engine is running Direct3D 9, and is pretty standard all the way through, nothing out of the ordinary as far as the engine and shaders.
Anyone know why this is happening? Thanks in advance for any help you can provide :smile: