SPEs can be utilized to aid in lighting, geometry work, and particle systems to name a few. Although in the interview Kirkland focused on the potential vertex alleviation provided to RSX, the truth is that there are a number of areas in which the SPEs can help graphically (and can link to my own past references in that regard). That said, yes I'm really trying to keep things away from E3/CGI discussions here, so let's try and stay away from the notion/idea of whether E3 2005 is plausible. Even the semantics surrounding what qualifies as 'matching' said CGI can be explosive.
Last edited by a moderator: