If you keep reading, he was under the mistaken impression that simply having an EAX-capable XFi introduced "better positioning" into any game versus what you'd get onboard -- or at least, that's specifically what he claimed. AA and AF work regardless of developer effort, EAX does not -- that is my point.I am not sure if that was originally Ateo's point.
I believe you, but in the one title I had a chance to listen to, it wasn't enough to warrant the price tag for me.My point was simple...I do think that the X-fi does make a a difference.
AA and AF work regardless of developer effort, EAX does not -- that is my point.
like I said before
He compares eax + af on the basis that they both improve quality and only on that basis
not on the basis that it can be enabled in any game, that was you. you decided that becauuse af can be applied in any game he must be saying eax can as well..
This is a lie. X-Fi has no superior 3D positioning unless the application is specifically using EAX. X-Fi does not add things that aren't there. AA and AF can "add things that aren't there". Do you understand this point? Ateo didn't.Ateo said:don't have to, even if a game don support EAX, it dosn't take away the X-Fi's superior 3D positioning...when will you start being intellectual honest?
EAX doesn't work on 95% of games.
have you any idea how long that bloody took me - you got no chance
EAX 3 is supported by pretty much ALL onboard audio solutions, as Microsoft licensed it from Creative eons ago. You don't get the nice offload capabilities (if that even still matters in the grand CPU-utilization scheme of things), but even my little crappy current onboard audio chip supports it like my prior Envy24 onboard audio did.