*cough cough*Joe DeFuria said:Well, it seems to me you tend to be more vocal of these things where people are taking "jabs" and "jokes" specifically at nVidia's expense.
As I was saying...
"No, YOU'RE the fanboi"
*cough cough*Joe DeFuria said:Well, it seems to me you tend to be more vocal of these things where people are taking "jabs" and "jokes" specifically at nVidia's expense.
"No, YOU'RE the fanboi"
Thanks!andypski said:nggalai said:Correct me if I'm wrong, but wouldn't that mean that the Radeon9700 would lose precision, as the frambuffer doesn't support the pipeline's 96bit FP format?ATI feels that with RADEON 9700’s multi-pass capability, having native support for thousands of shaders is useless, as the RADEON 9700 can loopback to perform those operations. ATI ran a demonstration of a space fighter that was rendered using this technique.
ta,
-Sascha.rb
You're wrong.
The framebuffer supports 128-bit floating point format, so no precision is lost.
Consider yourself corrected.
Maybe because majority of the jabs and jokes on this messageboard are aimed specifically at nVidia?Joe DeFuria said:Well, it seems to me you tend to be more vocal of these things where people are taking "jabs" and "jokes" specifically at nVidia's expense.
Randell said:Doomtrooper said:Effective bandwidth is also limited by hardware limitations, no matter how exotic bandwidth saving features are included in the Nv30 if it only using a 128-bit bus it will not be able to compete in the FSAA and Anisotropic benchmarks vs 256 bit bus cards... IMO
A example is here from Ante P:
http://www.beyond3d.com/forum/viewtopic.php?t=3232&highlight=835
UT2003 Inferno 1024x768: Max FSAA Max Aniso:
GeForce 4 Ti 4600 (306/660): 8 fps
Radeon 9700 Pro (325/620): 75 fps
OK do me a favour please DT to test this. Whats your Nature 1280x1024 4xAA/8x AF score. My score at 10x70 is 33fps, but my LCD cant do 1280x1024.
jandar said:suddenly 40fps doesnt seem that much higher.
no_way said:Developers dont sell games, publishers do. What im saying is, not all developers are in this industry just for $$$.
Chalnoth said:I'd really like to dissect this one...
jpeter said:The focus of our conversation with ATI was dealing with the misconceptions brought about by NVIDIA during the GeForce FX launch. ATI essentially feels that the RADEON 9700 is a more balanced solution than GeForce FX, which doesn’t have the bandwidth to perform many of the operations it’s boasting at an acceptable frame rate.
Irrelevant. If nVidia can produce performance numbers as advertised (Particularly with FSAA enabled), then it doesn't matter who has more raw bandwidth.
For instance, NVIDIA is proud to claim that GeForce FX boasts pixel and vertex shaders that go beyond DirectX 9.0’s specs, yet a 400-500MHz chip with 8 pixel pipelines running very long shaders would spend all of its time in geometry, bringing frame rate to a crawl. ATI feels that with RADEON 9700’s multi-pass capability, having native support for thousands of shaders is useless, as the RADEON 9700 can loopback to perform those operations. ATI ran a demonstration of a space fighter that was rendered using this technique.
This is just stupid. Yes, the GeForce FX has more fillrate compared to geometry rate compared to the Radeon 9700, but that doesn't matter. From what I've been hearing on these very forums, most of the calculations will be moving away from the vertex shader and onto the fragment shader.
Again, irrelevant. Final performance is what matters.
Reverend said:Russ, neither you (or a thousand of you) nor I will ever get what we both want (simplistically, you're asking for a perfect world - er, forum). It's useless. It is more down to the Beyond3D staff, not its participants.
Just quit whining and live with it (like I have/do). It has become rather easy for me to ignore.
I supposed you know to what market is aimed DOOM3, so the "only" is pure misinformationMintmaster said:Doom3 is the only game which shows NV30 in particularly good light, and that's not even final yet.
Reverend said:Russ, neither you (or a thousand of you) nor I will ever get what we both want (simplistically, you're asking for a perfect world - er, forum). It's useless. It is more down to the Beyond3D staff, not its participants.
misae said:Back to topic
Truth be told I was slightly underwhelmed with the specs NVIDIA released for the GFFX - it no longer seems revolutionary as was originally hyped even by NV's CEO. Seems more like an extension to the R300 core and even then seems to be lacking in some places. But I am not technical enough to make these calls.....
Evildeus said:I supposed you know to what market is aimed DOOM3, so the "only" is pure misinformationMintmaster said:Doom3 is the only game which shows NV30 in particularly good light, and that's not even final yet.