Hellbinder[CE said:]The point is that by the time any games come out that would use such long shader routines, the actual routines would run at a snails paace even on the Nv30.. It will take a coupple full generational hardware upgrades to get to in game performance levels.
I've been wondering about that. It seems that NV30 has quite a lot of functionality and programmability, but lacks the bandwidth necessary to utilize 100% of it in real-time games. Both B3D and Extremetech's reviews suggest that as well.
However, could this functionality be put to use by movie studios like Pixar using NV30 to render animated movie frames? Such a task would not require real-time 30fps+. In fact, even 1fps might improve the cost-effectiveness of making a movie like Final Fantasy, as long as it was faster/cheaper than whatever tech has been used in the past. Further, given the choice b/t NV30 and R300, it appears that NV30 would be overwhelming favorite for this task given its full 128bits all the way through, and it's relatively massive shader programmability.
Everyone seems to assume that the main target audience of NV30 are gamers, but perhaps movie studios are just as important to Nvidia, hence the fully featured but bandwidth-limited NV30?