Qroach said:Ask yourself, what's the difference between 600 million polys per second and 1.2 billion polys? IMO, a whole lot of really small polys you likely won't see.
Frame rate and large environments
Qroach said:Ask yourself, what's the difference between 600 million polys per second and 1.2 billion polys? IMO, a whole lot of really small polys you likely won't see.
Guden Oden said:I don't expect the GPU in nextbox to beat the fastest available PC chip at the time of launch, there's basically no way in hell that could be possible, and I can't help but think anyone who does expect that is setting themselves up for (bitter) disappointment.
It'll be a nice powerful all-round package that through tighter integration and uniform hardware will produce better than PC-average gfx for a while like when the original xbox was released, perhaps for a longer time period this time as games are still lagging significantly behind the cutting edge of PC hardware... However, I can't for my life see how nextbox's GPU could be laying the smack down on PC from a raw performance standpoint. That doesn't make sense.
And with this possibility comes the possibility of GT5 cars being even dumber then GT3's, fighters that run off of cliffs, and team mates acting like bees in a jar...
While it could help the PS3 it could also majorly hamper its AI and physics ability.
Fox5 said:Well, that's what online gaming is for.
Acert93 said:And online play is most fun for those good at it...
persiannight said:http://www.neowin.net/forum/index.php?showtopic=284495
24 "Pipelines"
32 Texture Units
96 Arithmetic Logic Units (ALU)
192 Shader Operations per Cycle
700MHz Core
134.4 Billion Shader Operations per Second (at 700MHz)
256-bit 512MB 1.8GHz GDDR3 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
300-350 Million Transistors
90nm Manufacturing
Shader Model 3.0
ATI HyperMemory
ATI Multi Rendering Technology (AMR)
Launch: Q2 2005
Performance: Over 3x Radeon X800 XT !!! (for single R520)
16x stochastic FSAA
FP32 blending, texturing
Programmable Primitive Processor/Tesselator
Qroach said:How exactly? both graphic chips will be capable of rendering so many polygons, how will it make a difference??
I think its safe to say that the amount of polygons when comparing X2 and PS3 won't make a lick of difference. It's going to come down to shading and texturing, and both of GPU's will be handling 100% of that.
Qroach said:How exactly? both graphic chips will be capable of rendering so many polygons, how will it make a difference??
I think its safe to say that the amount of polygons when comparing X2 and PS3 won't make a lick of difference. It's going to come down to shading and texturing, and both of GPU's will be handling 100% of that.
PC-Engine said:It'll come down to art as far as visuals are concerned.
london-boy said:Actually not even on shading capabilities or textures.
Next gen graphics will be so saturated with polygons, shaders and hi-res textures that in the end the only thing that will make a difference is how things move. And maybe how many things are on screen at once.
but movement and realistic lighting