Really? I though the current kits were the first to link Cell to a "PC" graphics card because previous ones didn't have either PCIe or AGP interfaces in them. I was under the impression that prior to the current kits some, such as Epic, were using a PC with SLI (basically what they were developing UE3 on anyway), or some had the "Cell Workstation" (but there weren't that many around).Vysez said:The early PS3 Devkits had lower clocked DDE2 Cells, and Sli'ed (or not) 6800U.
My recolection is hazy though...