Dave Baumann said:
Of course all console parts will be eclipsed by their PC counterparts in fairly short order, but that not the point – the point is that parts that are designed for the PC are designed for that short lifespan, not for the long haul, and that will have ramifications on what is designed in there. Although I doubt you’ll hear many say it now, prior to their involvement with PS3 NVIDIA have openly stated that they design in such a fashion. However, is that necessarily the best approach when designing for a part that will last 4-5 years?
That is to assume that thing are going to visually change, and tha radically, in the next 5 years in the graphical pipeline. And that would also assume that one of the two machines (CPU+GPU), we're talking about, is already capable of providing this "visual" difference.
The thing is that the only real diference I could imagine would be in the performance when doing vertex texturing, seeing that one of the machine has an advantage here.
And even that, after a talk with some Devs, it might be possible to come with some solutions close to that result using some other methods (Other than vertex texturing) when doing, for instance water/wave effects.
Also, Steep Parallax Mapping, makes VT redudant in quite a few situations.
Dave Baumann said:
I may be the case that if devs start targeting large-scale vertex processing on Xenos this could cause issues on non-unified processors.
Multi-support development chooses to support the lowest common denominator, therefore there shouldn't be any problems of the sort.
Dave Baumann said:
Richard’s European Dev Rel., and as such wasn’t even at E3 – I doubt he’s followed the minutia of the undertaking there, and subsequent “who did what” that eked out over several weeks post the event.
The fact that he decided to make a "precise" comment on it was an error, indeed.
And that's why people could call him on his claims and when they dismiss all what he said without giving it a second chance.
When you're factually incorrect once, especially in a "bash PR" move, you can't expect people to discuss all your points fairly and honestly.
Also, Agressive PR talks have never been extremely conducive to calm and intelligent debate.
I think that the discussion in this thread was quite better than I would had expected. It's not great, sure, but looking at the premice, it could have been worse.
Jawed said:
No but with DX10 looking likely to last a few years, having a console with a GPU that's reasonably close to DX10 is better than a console with a souped-up SM2a GPU.
Oh, man...