liolio said:
how many bandwidth current cpu (pc) have to Gpu? (pciexpress is 2X2Gb/s? my memory fail again)
Gpu in XBOX360 can read from L2 cache.
We known that the bandwidth is 10.6gb/s up + 10.6gb/s down to northbridge/gpu.
Yes the consoles have far more bandwidth twixt CPU and GPU than PCs do.
For current rendering techniques that "limited" PC bandwidth isn't a limitation at all.
Looking into the future, these consoles are meant to be the dawn of the "procedural" era - where geometry and texture data is generated on the fly, hence vastly greater quantities of both are transmitted from the CPU to the GPU. As far as I can gather there have been several false dawns for procedural graphics, but this time around it looks viable.
In terms of Cell->RSX, you have 20GB/s of bandwidth, roughly twice Xenon->Xenos.
Additionally, the architecture of XB360 does not provide for an explicit data flow from Xenos->Xenon. All such data flows are routed
via memory - i.e. Xenos writes to memory, and Xenon then reads it. So while RSX->Cell is supported by a specific 15GB/s link, Xenos's data is forced to go via memory, and capped at 10GB/s.
A key difference between Xenos and RSX is that the former is designed to accomplish (some) procedural geometry tasks, which it can perform without using any of the 10.8GB/s bandwidth Xenon->Xenos.
And, clearly, Xenos is designed to accomplish all graphics post-processing effects (massive performance in the EDRAM), as opposed to the talk of Cell helping RSX with post-processing (which I think will be severely limited functionality, anyway).
In regard of bus clock, and a guessed proportion of l2 locked for be stream to gpu, can somebody make a calculation of how many data can be send to gpu in regard of the 10.6gb/s up available
Hard to say if geometry shading is performed on Xenos (e.g. creation of particles, level of detail adaptive tessellation, skinning). A whole load of work that's traditionally done on the CPU can be done directly within Xenos.
This thread has plenty of interest.
http://www.beyond3d.com/forum/showthread.php?p=555823#post555823
Xenos isn't DX10-compliant, but there appears to be a lot of shared capability.
Jawed