ATI MOJO DAY EVENT COVERAGE

Sabastian

Regular
Over 200 developers attend.... Its a pretty interesting occation. Anyhow here is a snip of a Q&A.

"GD: Justin - How much of an influence does ATI have in helping developers choose to harness the power of your video cards?

Justin: That varies from developer to developer. A lot of times, developers are controlled by other factors such as time, money, resources, their publisher having a hard-set release date, minimum requirements, etc. ATI strives to do whatever we can to help developers raise the bar of their title. Whether that be to add better features (such as Pixel and Vertex Shaders), to helping them optimize the title for all cards, or to help them architect their title so that it is more flexible moving forward. Every developer has different needs and we try to help them anyway possible. This is where ATI has had a lot of success. There are titles out, and coming out, that we have been significantly involved in making the title better. We are not helping them NOT support competitors products. We actually do everything possible to make sure there are proper fallback solutions for lesser hardware. Not sure if that answers your question, but there you have it :)

GD: Rex - It seems within the last year or so, we've started seeing more developers come forward and talk very highly of ATI's products. What sort of steps has ATI taken to see this sort of support?

Rex: ATI works very closely with the game developers, so based on the feedback they've given us, we've worked hard to help empower them to take advantage of future technology. We then provide them them with cool future hardware, solid drivers, technical papers, SDKs and awesome demos. We also hold cool events like ATI Mojo day where they can learn about the latest in technology and get to attend workshops of development tools ATI has created to make game development easier."
 
Dear God.....please don't allow Mr. Smart to read this...... :rolleyes:

Everyone, down to the bomb shelters....... Anyone else old enough to remember "duck & cover"? 8)
 
;) Yeah he would have way better relations with ATI if he actually tried I bet. The article is gushing about ATI developer relations. lol.
 
IMHO the coverage is pretty lousy to say the least... DemoCoder's small wrap-up was so much better it's not even funny!

But I'm really glad for what ATI are doing right now, they're on the right path.
 
alexsok said:
IMHO the coverage is pretty lousy to say the least... DemoCoder's small wrap-up was so much better it's not even funny!

But I'm really glad for what ATI are doing right now, they're on the right path.

I am aware of Democoders coverage it was a pretty good read. But there is nothing particularly "lousy" here IMO. Just another perspective on the event as far as I am concerned.
 
I am aware of Democoders coverage it was a pretty good read. But there is nothing particularly "lousy" here IMO. Just another perspective on the event as far as I am concerned.

Perhaps I exagerrated here a bit, sorry m8, but I didn't really enjoy reading their article, although the pics were pretty cool! :)
 
mboeller said:

This sentence was the best ( article page 16 ) :

>Chris Hook: Something else, David. ATI will soon have pixel shader support for the integrated market. This will mean that if you can afford a basic motherboard, you can afford pixel-shading hardware. That's all the more incentive for game developers.<

So ATi will have an DX8.1 northbridge on the market soon. I hope it has enough bandwidth to be really useful.
 
I liked the little bit on RenderMonkey really. It seems that few are aware of it.

"What was amazing to see is the flexibility that RenderMonkey brings to the table, and over the course of this session, we saw developers already able to use RenderMonkey to develop shaders.

We think what was possibly most impressive is how easy RenderMonkey makes the interaction between the developers and the art folks. In the past, this has been a problem that needed to be addressed, and via plug-ins, it is obvious that RenderMonkey can be molded to fit any type of development environment. Again, this is what being language agnostic is all about, and it was nice to see ATI able to back up this talk with deliverables, in this case, RenderMonkey. RenderMonkey is only the first step, and ATI already has development on the way for more tools for software developers, to be released in the coming months. "

the bit on RenderMonkey starts here.
http://www.tomshardware.com/business/02q3/020925/atimojo-13.html

BTW DemoCoder what were your impressions of RenderMonkey?
 
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