"ATI is smug but Nvidia's the bug in the rug"

Discussion in 'Graphics and Semiconductor Industry' started by Ruined, Aug 23, 2004.

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  1. kihon

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    Re: Doom 3 issues

    How have you established that the slow downs are due to the VPU? As others have posted here Doom3 engine is quite CPU intensive. Also while Far Cry, HL2 etc may look better subjectively, are they doing the same type/amount of work on the CPU?

    Have you tried the same test at different resolutions? If the drop is not there at lower resolutions, then it would indicate the issue is to do with the VPU, but if the drop still exists even at low levels, then its more likely to be a CPU/System limitation.
     
  2. Proforma

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    Instancing

    I have not seen benchmarks to support your claim. I have seen people posting results that are different on every machine because of other factors but I have not seen a benchmark on anyone being faster than anyone else. I think ATI being faster in instancing is all in your head.
     
  3. thegrommit

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    Re: Doom 3 issues

    You're deluding yourself if you think the CPU is irrelevant to Doom3 performance. Or did you miss this anandtech article? That 2GHz P4 (presumably paired with PC2100) isn't going to beat anything on that chart.

    As for whatever you're supposed to be programming, exactly when do you plan on releasing this? How widespread do you think SM3.0 parts will be when you do? What percentage of that market do you expect to capture?
     
  4. Proforma

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    DX caps

    I will take a look at this to see if its there.

    Well, it seems like he does his own marketing when he can and he
    just happens to work for ATI. I guess ATI doesn't say much about it.
    He seems to me to be a big evangelist of both ATI and OpenGL.

    Well I never said that the ATI instancing is a cheat, I don't believe that for a minute, not from the code that I have seen. I just have a problem with not being able to tap that power, but if you say that its in DX caps now then I will check it out and see for myself as I have not seen it before.

    I would rather them have a different system altogether. Lets hope and pray that DX 10 will have some ajustments in this area.
     
  5. FUDie

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    Re: Doom 3 issues

    It was a name I chose, not one that was given to me. And you have no idea what I know.
    What an amazing thought! MAYBE IT'S THE SHADOWS! Now why didn't anyone else think of that? Did you ever think that this hasn't been discussed before? Did you ever read NVIDIA's 3DMark03 optimization document? It discusses this very method. B3D has also had numerous discussions on DOOM 3's rendering.

    -FUDie
     
  6. gkar1

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    Re: I made some of the same observations and was labeled &lt

    Examples? Otherwise please stop spewing your opinions as facts.
     
  7. Proforma

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    Re: Doom 3 issues

    Do you see that CPU list? Do you see the lowest CPU score
    on that list which is for an Athlon XP 2000+ (1.6 ghz) for 1280x1024?

    yeah, well I am at 1024x768 and I am not getting those speeds
    and I have a 2Ghz Pentium 4. I would say I get frame rates less that and that your asumption would be correct, but its so slow and choppy that it makes me think its not just a CPU issue. I didn't say a faster CPU wouldn't make a difference, it would make the world of difference since Carmack decided to do a ton of things on the CPU instead of the GPU.

    Its going to be a few years, its an offline RPG. By then maybe ATI might make a SM 3.0 part.
     
  8. TheAlSpark

    TheAlSpark Moderator
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    Re: Doom 3 issues


    um.... those benchmarks are using a 6800 ultra btw......
     
  9. thegrommit

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    Re: Doom 3 issues

    There are two charts - one for 800x600, the other for 1280x1024. The slowest scores at both resolutions are the same - and that's paired with a 6800 Ultra. It shouldn't be too hard to work out that the CPU is your problem - especially as the timedemo level isn't the most strenuous.

    Emphasis added 8)

    [edit] Also note that the timedemo doesn't exercise the AI, sound propagation, or physics code - all CPU dependent.
     
  10. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    Re: DX caps

    You can - when you want to check for instancing rather than just checking for VS3.0 in the CAPS you check for VS3.0 or ATI's FOURCC mode - I do other forms of programming in my day job and the "or" operator doesn't offer me to many difficulties! ;)

    To be clear - I was talking about Centriod Sampling now having a CAPS bit. Centriod Sampling was initially in a very similar situation to DX9 support until an issue turned up with Valve and MS give it its own CAPS bit.

    As for the performance of Instancing, while I haven't tested it myself, Driverheaven appears to have.
     
  11. Proforma

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    Re: Doom 3 issues

    Right, but it shouldn't matter that much on the GPU, should it not? I have a decent GPU, Radeon 9800 Pro with 128 megs
     
  12. Proforma

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    Re: DX caps

    Well just to be clear I am looking for a way to detect instancing on all cards and not have to check for a card ID specifically. I want to use DX to check dynamically via drivers.

    The driverheaven peformance proves nothing. It doesn't prove new driver results as new drivers can change everything and drivers can make all the difference in the world, they only ran it on one machine, etc...
     
  13. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    Re: DX caps

    Yes, you simply check for VS3.0 capabilities or if the "INST" FOURCC mode is exposed in the drivers - simple, and caters for every card that has instancing capabilities.

    Well, it proves that it makes a difference and in the same order of magnitude as NV40.
     
  14. Proforma

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    Re: I made some of the same observations and was labeled &lt

    Examples that they arn't? Check out the latest crap out of the mouth of ATI's marketing department. No facts to back up what they say and nobody has been able to give me those facts = FUD, ala Nvidia.

    Why do a ton of you people love ATI so much? Its getting as bad as the love for Nintendo. Do they own you? Why are you caught up with brand so much?

    I bought an ATI Radeon before that I had a Geforce, and then a Geforce 3. I buy what I need to, I don't do any favors for any company as they arn't doing me any favors.

    A lot of the people, dare I say most are ATI lapdogs and this is sad. Instead having a mind of your own.

    Thats why I hardly can't stand on coming on here anymore, because the facts are not facts anymore but just FUD From both companies and you guys don't have a mind of your own.

    I don't lick up Nvidia, I just think that after two years of not being for me, they are for me this year. I hold no alligance to them nor am I going to do them any favors. I buy on the basis whats fast and what also has the features I need. Unlike a lot of you, I don't get hung up that Nvidia lied for the last two years while ATI has been lying for the last six months. Neither company is any better than the other, they just make 3D cards and I happen to use some of the features of those cards and not just for gaming and I am nobody's lapdog and I find it sad that some of you are.
     
  15. OpenGL guy

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    Re: DX caps

    There's slightly more to it than that, but ATI Developer Relations will be glad to fill you in.
     
  16. gb25

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    Re: I made some of the same observations and was labeled &lt

    You're kidding, right? Examples that they aren't saying something? :roll:

    Where's this "latest crap" at? Post a link, and I hope it's not that oc-zone interview of Richard Huddy. Because the only "fud" in that interview is a direct result of the questions asked. Ask someone questions about their competition, and chances are that their response will probably be about their competition. Seriously, what do you expect when you ask ati's director of public relations a question like:

     
  17. gkar1

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    Re: I made some of the same observations and was labeled &lt


    I meant to say back your statements with quotes and facts. Stop spewing your opinions as facts. And for a "programmer" you certainly are a very lazy one when you are bitching about checking FOURCC formats to support instancing on hardware of potential users of your "game".

    Hopefully your game will get a publisher eh? :wink:
     
  18. Geo

    Geo Mostly Harmless
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    Well, personally I am concerned that ATI not supporting SM3.0 at this point is going to bite them, and their users, on the ass about a year from now when various SM3.0 code written around NV parts between now and then has issues on ATI hardware. We've seen it before.
     
  19. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    When? (Not meaning to flame, I'm really curious)
     
  20. Geo

    Geo Mostly Harmless
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    ATI bitching during R8500 days that a good chunk of their infamous "driver problems" were actually the result of developers writing to NV's bugs. If memory serves (and if I'm incorrect I'll apologize to him) OGL Guy offered that explanation more than once on these boards at the time.

    NV bitching NV3x days that DX9 (SM2.0) code was written around ATI and disadvantaged them seriously.

    Was some of that sour grapes? Probably. Was some of it true? Probably. Having been on the smelly end of that stick once, it surprises me a bit that ATI willingly put themselves there again. As I said, not today, but soon.

    "The race is not always to the swift, nor the battle to the strong --but that's the way to bet." --Damon Runyon
     
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