Chalnoth said:Well, I suppose that is a good point. It will be more efficient at RTT, but you're still paying the cost of supersampling for something that we typically do with multisampling these days at a much lower performance hit. I still think that two cards + multisampling (with no shared FSAA) would give better performance, if an equivalent multisampling mode was available.Colourless said:Yes, if it is setup properly. You send all the same data to both cards and just have differing sampling positions. Can even end up being a 'cheap' way to antialias render-to-texture targets (though there is a small chance that it might break with some titles that assume sampling positions with RTT).
Yes, MSAA should always faster as SSAA.
If I want antialias RTT I can do this with MSAA, too. The DX 9.0c API contains a solution for this.
I still unsure how well this 2 chip SSAA will work if the game use a fullscreen postfilter effect.