BTW, just thought I could explain why OGL is slower in flyby and faster in botmatch
Flyby usually isn't TOO CPU limited, while botmatch often is quite CPU limited.
OpenGL got lower CPU overheads compared to D3D, so in real-world situations where the CPU is often a bottleneck, OpenGL is often faster.
In benchmarks with little AI and stuff, where the GPU is often a bottleneck, it all depends on the implementation.
Uttar