Is there any way I can transfer data (a texture for instance, preferably a big one) from the video memory to the main memory in an asynchronous manner?
I guess the answer comes with different flavors depending on the PC API:
- d3d9
- d3d10
- opengl
- cuda
- CTM
And why not:
- PS3
- Xbox360
I guess the answer comes with different flavors depending on the PC API:
- d3d9
- d3d10
- opengl
- cuda
- CTM
And why not:
- PS3
- Xbox360