considering how hard the 3080 and 3090 are getting pummelled at trying to hold native 4K ultra settings at 30fps (For Watch Dogs Legion RTX)Man those df comparisons will be something. 1800p 60fps vs 2160p fps arguments for days. Altho dynamic res should be applied for both imo to maintain performance
I don't have a problem with it running at sub-native 4k either, but they should clarify what it means by "upscaled"I don't see a problem. As long as it does 1440p 60 then it should be fine. If it does upscale 4K, that's fine too.
considering how hard the 3080 and 3090 are getting pummelled at trying to hold native 4K ultra settings at 30fps
Yes without a doubt, it's very likely to be dynamic resolution. It's just the right thing to do, to adapt to loads
I don't have a problem with it running at sub-native 4k either, but they should clarify what it means by "upscaled"
Capture points in MPWhat I find odd, is that console gamers were screaming for 60fps over resolution, now that it is coming, all of a suddenly sub-4K is bad.
What I find odd, is that console gamers were screaming for 60fps over resolution, now that it is coming, all of a suddenly sub-4K is bad.
it's also a poor use of power really when you think about it. If you lock resolution you have to downgrade all scenes to ensure that it meets performance at 4K.Yup. This nonsense of whats true 4K (especially in the console space) is going to fade real quick when $500-$1500 PC cards are barely maintaining certain resolutions and framerates with the latest games.
Dynamic resolution is absolutely where it’s at. It would be nice if it worked well on PC.it's also a poor use of power really when you think about it. If you lock resolution you have to downgrade all scenes to ensure that it meets performance at 4K.
By allowing movement up and down, you can vary your scenes that will cut resolution down to accommodate for the scenes that are heavy, and scale resolution up for the scenes that are light. This is preferrable method of programming. Unless you are only interested in benchmarking or comparisons of hardware prowess, this should be the way to go.
I hope all titles going forward are dynamic resolution, removes barrier to design. Gives a chance for newer hardware to run it better.
Curious to see how Series S will perform.
Dynamic resolution and effects works really well in Forza Horizon on PCDynamic resolution is absolutely where it’s at. It would be nice if it worked well on PC.
I seem to remember a lot saying 60fps even at 1440p would be ok. I mean the UE Demo was at 1440p(30fps) so I think everyone at that point said 1440p at 60fps would be better than 4k 30fps. Hence why everyone was asking for options.What I find odd, is that console gamers were screaming for 60fps over resolution, now that it is coming, all of a suddenly sub-4K is bad.
It only works at 30 and 60 fps though. Would be nice if worked at higher framerates. In Doom Eternal it works quite poorly on my GPU. It will drop resolution massively when i only need like 10-20% performance increase to reach my target. In my experience its just very inconsistent on PC.Dynamic resolution and effects works really well in Forza Horizon on PC
What I find odd, is that console gamers were screaming for 60fps over resolution, now that it is coming, all of a suddenly sub-4K is bad.
Why do you say 2080 Ti and not 2080? There is no evidence for 2080 Ti like performance anywhere yet there is direct evidence of 2080-like performance direct from Microsoft itself.Given the Gears 5 and Gears Tactics comparisons we've seen for XSX, it does look like it's roughly equivalent to a 2080ti PC running on ultra or near ultra settings.
This isn't that surprising given that consoles usually perform better than equivalent PC hardware. And RDNA2 will have some feature level support beyond a 2080ti that should improve things further once that stuff starts getting used.
4k60 with near ultra seems very possible for AC Valhalla given that. It'll almost certainly have dynamic resolution for those areas that it can't maintain that, but with the right tweaks to IQ, hitting that shouldn't be that much of a reach.
As to Watch Dogs Legions we really have no idea what the RT performance of RDNA2 is, and I think the only RT feature that's confirmed for it is reflections? So it may not be a like to like comparison with the PC RT enabled benchmarks.
I'd expect most of the non-RT settings will be ultra-adjacent there though. Any additional perf issues will get sorted by dynamic resolution.
Dynamic resolution and effects works really well in Forza Horizon on PC
Believe there's new embargo that covers the retail units that everyone has been given now.Is there info about xsx version? Native 4K all the time?